Ok, first things first,
I'm still new to zbrush, in fact I'm new to all the 3D world... -heck- ZB is the first 3D/2.5D program that I've ever used.
The main goal on this thread is to show the development of a model from the point of view of somebody that doesn't know squat about 3D. For new users I think it will be a relief to see someone who knows less than them and for more advance users... well, to review some basic mistakes made in the process -and there shall be a LOT of mistakes-
Since there is sooooo much I have yet to learn, I'll try to do so on the way, from the basic zsphere structure to a fully painted model.
-Warning-
This is NOT a tutorial nor the "good" way of doing things right, just a diary of a VSWIP made from someone who has no remorse in showing his 3D clumsyness
With that said... off I go:
Character: Ezequiel
Ok, I started with a basic zsphere structure, very simple... in fact... Too simple after knowing that a good zsphere structure will help you a lot to get things done ahead in the mesh's form
With this structure I found a lot of problems when going to preview mode (A - shortcut) as shown in this thread
It seems that when the connections between zspheres are too close to each other it creates overlaps in the mesh, which will give you a BIG headache trying to fix it when you spot it -generally after you have advance in modeling-
Basic recommendations:
- Go from zspheres to preview and back A LOT to see if there's no mesh overlaping
- To pose generic models -or as Jason call them "templants"- based on zspheres structures you MUST "Store Morph" in Tool/Morph Target with the preview off before doing any modeling or posing
- Be sure to be completely happy with your zsphere structure before storing your morph, because if you add or delete a zsphere, then you'll lose your stored morph without even knowing it
After some recommendations and re-thinking I went back to creating another zsphere structure
Ok ok, I went bonkers with the magnets -I have to admit it- but it worked for me because Ezequiel is the "Muscle" character and needed quite a big "mass" mesh... that and that I couldn't achieve it just with linked zspheres
After reviewing it, I didn't find mesh overlaps... so I went on
This is how it looked in preview mode at SDiv 5
Not very flashy at all nor muscular -sigh -... hmmmm... but I went through anyway
This is after some modeling on SDiv 5 -I've read that it's better to start modeling from lower levels to upper levels... well it's just a recommendation which I followed
Well... more to come
Any critics, comments, feedback or corrections to my nonesense are very welcome
PS.
Just in case you missed Jason's thread you can find it here / highly recommended