This is the model I started working on when I bought ZBrush in late February. I'd kinda stopped working on it due to doing other things, and also because I wasn't sure what to do next. Well, at least for the latter part, I can ask you guys, so I finally got around to doing it! Anyway, being able to get this far on a model is what spurred me to buy ZBrush in the first place, despite what was to me a high price (sure, I had the money, and it's still cheap in comparison to the ultra-high-end, but it's a lot to pay for a program that I could very well end up being only a hobbyist in!); I'd never been able to use a 3D modeller before. I must say, ZBrush is the only program I've used with a trial scheme I like; usually it's either too strict so you can't test the very thing you want to do, or it's too lax so you end up just using that instead of buying it. *glances at his still-unregistered copies of Cool Edit 96 and WinZip... not that I think WinZip should cost money in the first place...*
Anyway, my character is a cartoony anthropomorphic fox, intended for a graphic novel I'm writing which will probably never see the light of day. I intend to use her for reference drawings, so I don't intend to take it to a complete sculpture-like stage, or animate her like in a movie or video game. Still, I'd like to learn the "right" way to do things that may not be so important to this particular model.
For example, getting a good, consistent polygon size. I think this mesh here is an adaptive skin preview with no mesh editing. Some of the ZSpheres have higher resolution for obvious reasons, but it means some areas have much smaller polygons than others. Of course, when I start working the mesh, I can just selectively subdivide areas with larger polygons, but it's still difficult to get it pretty uniform. How do you guys handle this sort of thing? Also, would you have done what I've done so far any differently?
That's the only real problem that pops out at me right now. I don't know how I'm going to model the ears, but I suppose a little trial and error will do the trick.
Oh... and is it possible at all to model breasts using ZSpheres?
I'm sure I'll have more questions when I start picking this model back up again.