Hey people. First post.
I've been learning to use Zbrush for about 2 days now cause I want to use it to make a normals map for a game character. Im using Max 6 which doesnt really support normals but i have plugins that can do it.
I want to use Zmapper to make a normal map however cause my PC cant handle the high poly model. Ive watched the walkthrough to Zmapper vid from the Pixologic site and was inspired.
So ive learned (very) basic modeling in Zbrush and can make a normal map using Zmapper but the resulting map is not usable. The polys on the map are placed randomly in lines. So my question is how do I get my normal map to look like a UVW map that you would make in Max?
I have tried a few tests. I made a quick UVW map in Max. I was hoping this would be stored in the .dxf file that I exported from Max. It didnt seem to have any effect. Apparantley .obj files store this information but Max 6 does not support these nativley. I can only import .obj files not export them (unless someone knows of another plugin).
In the walkthrough vid he uses the morph uvw function to show the flat normal map that looks like a UVW map but mine does not look anything like that. When I press the frame button my model only appears one colour not a different colour for each part like I am guessing it should. I have used mat id's to select the part not sg id's. I dont want seems between the parts (dont know if this make a differnece ??).
Can anyone help. Am I exporting the wrong file format? Is not possible with Max 6? Hope this is clear. Its getting very late.
PS great site and great program