In this three part script tutorial you will see a ZSpider created from ZSpheres, Modeled, and finally textured and presented with a background. To aid you in following the script I suggest you go to SCRIPTS and turn on SHOW ACTIONS, set the REPEAT SHOW ACTIONS to 4 or 5 (or higher if you wish…it just makes the selected action on the pallets blink longer when they are selected) and set the DEALAY SPEED to a comfortable level (500 + perhaps).
:b4:Script Tutorial 1:
Creating the ZSphere object for ZSpider
This script will create the ZSphere object that will be used for the next two stages. At the end of the script you will have two objects in your TOOLS pallet…a ZSphere tool of the Spider and a Skin of the ZSphere. Save the ZSphere object as ZSpider Tut It will not be necessary to save the skin (unless you want to) as it will not be used in the next script.
:b4: Script Tutorial 2:
Skinning and Modeling the Skin
This Script will use the ZSphere tool you saved previously so if you haven’t already saved it do so. The very first step will ask to load the tool. Just select the tool you saved previously from whatever location on your hard drive you saved it when prompted. At the end of the script be sure to save your skin tool. I suggest saving it with the name Skin_ZSpider Tut.ztl although you can save it with any name you like as long as you can remember it. This script will go through the process of modeling the skin and setting it up to be textured in the next script.
Spider Modeling Step 2 Skin Modeling.txt
The final script will be available shortly.