Please note: This tutorial uses ZBrush 2.
PIXOLOGIC PRESENTS THE NEW ZBRUSH LEARNING SERIES
MODELING WITH YOUR TEXTURE
In the second release of the ZBrush Learning Series you will learn how to use your texture as a starting point for modeling. In this video tutorial you will see how to make the most out of your texture map and how to streamline your modeling and texturing process.
In this video we look at a new approach to modeling medium frequency details. Instead of sculpting your details and fitting your texture map around these details you can use your texture map as a base so that your sculpt and your texture painting are perfectly registered.
Quicktime 7 required
Special thanks to Shane Caudle of Epic Games for letting us use the image he created above using the techniques in these videos!