1. #1
    Senior Member User Gallery
    Join Date
    Sep 2005
    Location
    Devon UK
    Age
    44
    Posts
    381

    Default Symbol-ox

    Just started on an idea, and needed to model a crow Skull this is where I've got whith it so far. C&C's all welcomed

    skullrend1.jpg

  2. #2
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    USA
    Age
    36
    Posts
    5,377

    Default

    The bird skull looks good. Ho do you create the holes like that? Can you show me a bit more?

  3. #3
    Senior Member User Gallery
    Join Date
    Sep 2005
    Location
    Devon UK
    Age
    44
    Posts
    381

    Default Holes for skulls

    HI SolidSnake

    Thanks for your comment. The holes ar created by hiding Polys and deleting them. I modeled it from ZSpheres and got the main shape for the skull and took the poly level up to Level 3-4 in detail.

    Once satisfied with the shape, I deleted the lower levels, went to project master and painted in where I wanted the holes. but keep the marking smaller than what you actually want ( I'll explain in a bit)

    Once you've marked out your area's, leave PM and turn texture to Alpha, go to masking and mask from alpha, inverse mask, hide and delete hidden polys.

    The holes will look rought, not to worry though, this is why I say keep the markings smaller than the holes you want. you could take the level up higher and get a mor defined shape to your hole.

    Save a morth target, and in displacement inflate about 12% and morph difference.

    Take new model and use smooth tool to smooth of the edges of the holes.

    And hey presto you have your Holes for Skulls. Don't know if this is a proven teq, I came I had the idea I guese from Meats Teq. and jsut adapted it to what I needed.
    Last edited by panstar; 05-23-06 at 06:58 AM.

  4. #4
    Moderator User Gallery
    Join Date
    Jun 2004
    Location
    UK
    Posts
    8,302

    Default

    Great modeling and good use of morph difference & masking.

  5. #5
    Senior Member User Gallery
    Join Date
    Feb 2002
    Location
    France
    Posts
    14,203

    Smile Ornithologic

    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  6. #6
    Senior Member User Gallery
    Join Date
    Sep 2005
    Location
    Devon UK
    Age
    44
    Posts
    381

    Default close ups

    thanks for the comments, here are some clearer renders, with the first Texture render. Also for anyone interested i'm posting the bone material
    SkullTop.jpg

    SkullSide.jpg

    There still some trweaking, to do for the overal shape, and few mor minor cracks to add to the texture.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	BSk_THUMB.jpg 
Views:	122 
Size:	2.6 KB 
ID:	33256  
    Attached Files Attached Files

  7. #7
    Senior Member User Gallery
    Join Date
    May 2001
    Location
    little happening
    Posts
    2,100

    Default

    I agree, good use of ZBrush features for modelling.

    Look forward to what happens next.

    For anyone else interested in making holes here is a great thread full of other and similar techniques...http://www.zbrushcentral.com/zbc/sho...d.php?t=009776
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  8. #8
    Senior Member User Gallery
    Join Date
    Sep 2005
    Location
    Devon UK
    Age
    44
    Posts
    381

    Default

    Thanks Boozy Floozie, and I'm gonna have to go and try the tech. on the link you gave. From a quick read its seems like I went the same way only i used the morph feature instead of unified skin. the one problem I find with the way i went is that by deleting the lower levels leaves you with a high poly count on level 1. Which means a large file size when saving.

    So I will have to read and play a bit to see if your link will help me round that problem. it may be usfule for some of the other parts I need to model for this piece.

  9. #9
    Senior Member User Gallery
    Join Date
    May 2001
    Location
    little happening
    Posts
    2,100

    Default

    My pleasure.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  10. #10
    Senior Member User Gallery
    Join Date
    Sep 2005
    Location
    Devon UK
    Age
    44
    Posts
    381

    Default Symbol-0X1

    Hi All

    Been a bit busy, to post progress with this thread any how this is where it's got to. C&Cs welcome please

    I guesse with all the hype over the Da'Vinci code, I have been inpired to create my own interpetion on Symbology in classic paintings
    Symbol_0X.jpg

    OOPs! having uploading the image's correctly would help I guesse
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	SBX_THUMB.jpg 
Views:	120 
Size:	4.0 KB 
ID:	35048  
    Last edited by panstar; 06-20-06 at 02:44 PM. Reason: thumb update

  11. #11
    Senior Member User Gallery
    Join Date
    Sep 2005
    Location
    Devon UK
    Age
    44
    Posts
    381

    Default errased post

    **
    Last edited by panstar; 06-21-06 at 10:12 AM. Reason: errased post

  12. #12
    Senior Member User Gallery
    Join Date
    Jul 2004
    Location
    home
    Posts
    226

    Default Ornithomeats

    solid, i made a tut a while back about bird skulls hehe

    but of course, its true frenchy, i learned from meats too

    http://www.zbrushcentral.com/zbc/sho...ghlight=logick

  13. #13
    Senior Member User Gallery
    Join Date
    Sep 2005
    Location
    Devon UK
    Age
    44
    Posts
    381

    Default Symbol0X-II

    Doing some postwork in photoshop, playing with colour tones and add some light rays
    ZBC_THUMB3.jpg
    Symbol_0X2.jpg

    need to work on the figure edges, as for some reason I'm yet find out why ZB gave them a dark outline which is more obviouse on the right hand figure.


    Last edited by panstar; 06-21-06 at 11:46 AM.

  14. #14
    Senior Member User Gallery
    Join Date
    Sep 2005
    Location
    Devon UK
    Age
    44
    Posts
    381

    Default thumbnails???

    Doe's anyone know how to get the thumbnails to show in thumbnail bar instead of a random crop from the Main image???
    I managed it with a post of the skull, by copying what other threads have done. but now it does'nt seem to happen!!
    ZBC_THUMB3.jpg

  15. #15
    Super Moderator User Gallery
    Join Date
    May 2001
    Posts
    20,723

    Default

    The first image in a post will be the one that appears in the thumbnails. So you can put the thumbnail first, and then the full size.

    Alternatively, an image will not appear as a thumbnail if you change the tag from [ATT] and [/ATT] to [ATN] and [/ATN]. That way, you can have the thumbnail last with the ATT tag, and edit the tags for earlier images in the post to ATN.

    So to modify my first statement for more accuracy, the first image with an ATT tag in the post will be the one that has a thumbnail. Any ATN images will be ignored.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •