1. #1
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    Default Material Challenge 06

    I would love to see people posting some fresh mat and light settings
    Heres one for a start:
    Its a quite basic setup, but gives some funny fluorescent effect. Since it is light dependent, use it on a separate layer and bake the effect if you want to use it in a scene! You can easily change the glow color by changing the third lights color settings.

    fluofun.jpg

    and another one:

    alienscape.jpg
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    Last edited by Erklaerbar; 03-04-06 at 10:43 AM.

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    Default

    I like the green blobs! looks really fresh and may be good for illustrations. thanks!

    greets
    froyd
    nosce te ipsum!

    ZBrush Link Database: z-links.de
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    Thanks Erklaerbar

    I did a rev of your fluor lights and added them onto your alien mat and got this metal foil like look. Used zb's default texture spectrum and rendered best with shadows and depth on

    Do you have the alien mat in golds and browns
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    Last edited by SpaceMan; 03-06-06 at 01:31 PM.

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    Default hey

    settings and materials like is there anybady out there has any if so please post to this forum thank you!!!!!!!!!!!!!!!

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    Default

    Heres a couple from a current project

    golden.jpg
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    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

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    cool, keep them coming

    Heres another gold (posted a while ago)

    ZBrush Document.jpg

    PS: Spaceman, you could try to change the colors in the different shader channels.
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    Last edited by Erklaerbar; 03-05-06 at 12:04 AM.

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    another one, can be used in space scenes or to simulate (sort of) images made by a raster-elektronen-mikroskop (whatever the english word for that may be).

    Again one to be baked as light dependant (render with shadows!)

    ZBrush Document.jpg


    And a cavityshader. It fills space between polygonborders with white. Thus it obviously looks quite different on the various SD levels:

    ZBrush Document.jpg
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    Last edited by Erklaerbar; 03-05-06 at 10:15 AM.

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    Erklaerbar thanks for the tip- reworked your mat and lights and got the bronzeee like color
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    Last edited by SpaceMan; 03-06-06 at 01:31 PM.

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    Blaine91555 some really cool golds thanks - I used your mygold to create a gold texture with grab doc and Erklaerbar's white cs mat - - the model is froyd's hound ztl here at zbc (zeebled)
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    Last edited by SpaceMan; 03-06-06 at 01:32 PM.

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    cool. Keep experimenting :-) I noticed a glitch in the bronzeshader however, see these little white points? Dont ask me where theyre coming from, but i suspect its something in the Gel shading settings. I noticed them on some own materials too, can be quite a pain to get rid of them If anyone knows more on how these glitches are created and whats the reason for it i would be very much interested to hear it.

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    Erklaerbar I do not know what is causing the effect of the specks.

    I do like your mats and lights

    this image was done with your nanotech mat and your fluor lights
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    Last edited by SpaceMan; 03-06-06 at 01:58 PM.

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    A few things that I would like to get as a mat and light set is a translucent white with gold/bronze/and/or browns AND a translucent blueish white with silver/and/or grays THAT outline the details. Erklaerbar's nanotech mat and flrou lights come close to what I am trying to explaining and the image 1nano might help in explaining


    I have been thinking about this for awhile and do not know if zbrush can do it so I have included an image that might explain it better (where one of the ztools is very translucent and the other is the detail ztool)
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    Last edited by SpaceMan; 03-09-06 at 09:27 PM.

  13. #13
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    SpaceMan - I'm not sure I understand but this mat might be helpfull. To get the effect I think you want - change the ambient and cavity colors on shader 4. As posted it is a golden color. Must be rendered on a seperate layer with flatten off in best render with shadows on. For a transparent mat just use the plastic default and set tranparensy to 100 and give it a little reflectivity.
    trans test12.jpg
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    Blaine
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    Chillllllllllllllin

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    Blaine91555
    The mat settings are new to me so thanks for working with the information I posted.

    The mat that you posted is really cool it is pretty much what I am trying to get.

    Now the second part of the question is can/how do you place the transparent mat ztool over a soild ztool of the same model so that the transparent ztool will allow the soild ztool (same model not a different one) be seen through the transparent areas of the transparent ztool. ( some scaling of the transparent ztool might have to be done)

    After thinking some more on the golden color I think that it is limited to zbrush's color palette (correct me if I'm wrong) and the only way to get a real golden color (such as in your gold mats) would be to extend the color palette to include some metalic colors.

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    Hmm, i never played with transparency at all really because i found it too abstract to work on different layers. I might play around with it when i find time.
    In the meantime there is another mat. Sort of dark hence the name:

    doomed.jpg

    And a somewhat useless emergency room setup

    ZBrush Document.jpg


    (Doh, wheres Jantim? would love to see some more killer mats!pleasepleaseplease!)
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    Last edited by Erklaerbar; 03-07-06 at 07:00 AM.

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