Thanks Marcus![]()
the scaling of the trans is not to easy to do - here's an image trying to scale it right - the jpeg lost a lot of the shiney look when I save it to fit on the forum
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Thanks Marcus![]()
the scaling of the trans is not to easy to do - here's an image trying to scale it right - the jpeg lost a lot of the shiney look when I save it to fit on the forum
![]()
Last edited by SpaceMan; 03-09-06 at 11:25 PM.
SpaceMan,
That looks good! The scaling will always be a problem if you are trying to fit two identical objects inside each other as the relative proportions remain the same.![]()
smileman,
There is a displacement in Carrara tutorial at eovia3d.net which you may find useful. (You may need to register at eovia3d to view it).
Cheers,
Thanks Marcus I am starting to get into the work flow![]()
I think we could use a scale micro incerment - + button for fine detailing![]()
You can scale a model numerically by input to the Transform>Info sliders. These sliders change their propeties depending on which Transform mode you are in. So, with the Gyro showing and the Scale button pressed, values can be entered to adjust scale; with Rotate button pressed rotation can be adjusted; and Move button, the model moved. Adjust precisely by clicking on a slider and then input a value from the keyboard. Press TAB to move to the next slider down. Obviously for scale you will generally want to enter the same value for all three sliders.Originally Posted by SpaceMan
HTH,
I just had the same problem trying your idea to see what it would look like. Hope you get it to work OK. Looks like a great idea.
Blaine
Anchorage, Alaska
Chillllllllllllllin
Thanks Blaine91555![]()
And there are some really nice mats posted in this challenge![]()
LOL Marcus forgot to thank you for the scaling work flow![]()
Marcus thanks for the scaling work flow post![]()
Erklanerbar - I'll have to post some more mats here as I get time. I know I've learned from others mats and appreciate them.
SpaceMan -
I don’t know if you’re still following this thread and I thought I’d post this while I was thinking about it.
I got interested in what you were trying to do. After thinking about it I realized that inflate is what is needed, not size. This seems to work out pretty good.
Place your interior object first as it is the smallest. Select the mat or texture and do a best render. Bake the layer and mark the location.
Create a new layer for the transparent outer object.
Click on the marker to place and select your transparent mat and go to edit mode. Then inflate a little at a time. This one was inflated about 10%.
If you try and place the outer larger object and then deflate the interior object you get unwanted results.
Blaine
Anchorage, Alaska
Chillllllllllllllin
hey there, glad to see some life back in here. It is meant as an inspiring thread for everyone to post, and im sure there are quite a few people that like all of the contributions inhere. Dont get confused because it got a one star rating, someone is putting that on every thread i openso nothing at all to do with the thread. I would post some more mats too if i had some cool ones. But then .... lets see.
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Blaine91555thanks for posting about using the inflate in the work flow. Your image shows that it gives very clean edges and fits the model so that it looks like part of the model and not two models put together
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Sometimes I don't know why such simple things seem to elude me and cost me the most time. I love working with materials and I'm always amazed at the possibilities. I took a break for a couple of weeks as my poor brain was getting clouded with too many things at once. I jumped into this to fast. Trying to learn basic modeling an ZBrush all at once was to much and I need to slow down and take it more methodicaly. Threads like this are really helpful and appreciated![]()
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Blaine
Anchorage, Alaska
Chillllllllllllllin