This is just the background for a piece that I’m still working on. I wanted to try something more dynamic, so everthing is tilted at an angle to accentuate some action that will be happening in the foreground.
My workflow:
I started this background working from back to front. Starting with the sky, I filled the layer with the flat material using a light blue color.
Then I created a crescent-shaped alpha and used that along with the spray stroke to create the clouds. After that, I positioned a gradient alpha using the Depth Brush (since I can tilt the depth brush freely).
I created the mountains in the background using Pixolator’s AlphaCentury technique. I used a high colorized ambient material to simulate the haze.
For the grassy area, first I used the full-sized square alpha and raised the noise value and then masked a plane with that alpha to and used offset, to create some subtle hills and valleys in the grassy area. After placing the plane on the canvas I painted over it using the grass texture from the texture alpha and applied the clumpy fiber material to it (the one that’s found in the ZMaterials folder). I raided the perspective slider in the fiber material up a bit so the grass would get smaller in the distance.
The wooden fence is made up of low-resolution cubes that I multi-marked together. The wood texture was done by using the Speckle alpha and painting a darker color of the base wood color and applying a colorbump value in the material. The stump was made from a truncated cone and then edite.
The clothespins were made from adaptive skinned zspheres and the linens were made from the terrain3d tool with noise applied on one axis. I used a high ambient material on the linens to make them look more natural, since thin cloth tends to be illuminated from both sides.
Eventually, there will be something sitting on the tree stump (sort of).
Any helpful feedback and crits welcome.