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I've made it a bit of a pet project of mine to try and improve my anatomy skills as much as I can. As I was fast getting sick of doing human head after human head (at least for the moment), I thought I'd move out of my 'comfort zone' and try a orc / human hybrid. I'm really after come crits on the anatomy of the pose to be honest. There's a few details on it but thats not really what this project is about. To me its about getting a clean mesh with god form.
I'm trying to aim for an ear a bit like a dogs (only hairless) so I realise the ear is wrong and needs work. The only real work done on this has been on the face itself as thats the first area I want to improve skill wise. Now you know what I'm hoping to get from this model, let the crits commence.(Obviously it goes without saying that lighting etc isn't really crits I'm after).
Wayne...


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(Obviously it goes without saying that lighting etc isn't really crits I'm after).
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As no one posted I thought I'd keep messing around with it whenever I have a few free minutes. I'm basically stuck at my max poly count in zbrush on my machine (1.7 million), so its not as detailed as I'd like, but I want to make sure I get the best out of those 1.7 million.