1. #16
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    Quote Originally Posted by SpaceMan
    lemonnade thanks for explaning
    have another question
    "Then assign that texture to an object which carries the glow material"
    is there two seperate textures or just one and when you say assign it to object is that just switching between two textures or something else.
    Just have the texture set in the texture window and 'glow' as material. Even when you have a texture on your object, the material still takes care of the shading. So you will have different results with different materials but the same texture. Try it out. The only material displaying a texture without change is the flatshader material. Every other material has en influence on the display.
    Cheers
    Lemo

  2. #17
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    Thanks lemonnado

    ok now to find my marbles glow texture and my PeterPan glow mat


    one more
    heehee bet you thought I was going to say one more question
    Last edited by SpaceMan; 02-25-06 at 03:55 PM.

  3. #18
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    -+For those who may be interested in making 3d space backgrounds here are a few links to a concept by Jason Belec
    http://www.zbrushcentral.com/zbc/showpost....73&postcount=14
    and here
    http://www.zbrushcentral.com/zbc/showpost....10&postcount=29

  4. #19
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    Default I'll give it a shot

    Not a scene but my try at a ship.
    ship1.jpg

  5. #20
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    Zenterprise
    background done in PS using Zapplink. 2 versions. I think I like the first.
    space-zeebles1b.jpg
    space-zeebles1c.jpg
    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

  6. #21
    Lobbey Dosser
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    Default WIP Spaceship

    Hey, this is my first ever attempt at a space ship. I'm trying to go for a bug-like feel, and I will be adding all the surface detail when I have time. Until then, heres the ship...

    CL_SpaceScene06.jpg

  7. #22
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    Another quick one; Nash Ambassador ship by Zbrush, b'ground by Internet
    and Zap by photoshop.
    NashTank.jpg
    David

  8. #23
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    Ahhhh the old ZAbrams class battle cruiser. Always nice to see!

    Lemo

  9. #24
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    After seeing Mechas latest, I just had to give it another go, it's not finished yet though so still a wip, lights done with spheres & the glow material, all Zb so far, but may get some PS work for the background...

    Z-ship-2.jpg
    Last edited by Buckie; 02-26-06 at 02:37 PM.


  10. #25
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    looks good so far!
    are you using multiMarkers to add the spheres?

  11. #26
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    Buckie, nice render, special the light under its wings. Keep going

  12. #27
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    I checked this out the other day, and was scratching my head a little, but damn dude, this came out awsome. I love it!

  13. #28
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    Damn Buckie, looks awesome. Nice job!

  14. #29
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    Cheers MHC, here's the finished image, nothing to serious or groundbreaking but fun to do all the same, thanks again for a great thread...

    Tweaked in Photoshop...


    Z-cruiser.jpg

    @Sadicus no multimarkers, all placed on seperate layers in 2.5D as it was only a bit of fun...
    Last edited by Buckie; 02-27-06 at 05:10 AM.


  15. #30
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    Hmm, should be TR! Good work !

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