Hi there. It looks ok :-) From what i can see, i think youre making some of the mistakes i did as well not so long ago. But i learnt to get around them, so maybe i can give you some tips. My advice would be to work with edge loops on a very low poly model of your head to get 1)ears 2)eyes and 3)mouth layed out. Because its not very easy to get them properly done in high poly. I attached a image to show what i mean. Although its low poly one can already clearly see eyes, ears and mouth. To first define forms in a lowpoly model makes it so much easier to get decent results. Also, you can save out that low poly head to make countless variations later on. So you have to take the steps to model the basics only once. Also muscle definitions look more natural if you can follow the polygon border lines (in low poly). Luckily, you can switch forth and back in resolutions in Zbrush with any polymesh3d.
Another tip is to use the transform/smooth modifier alot to soften irregular mesh modifications.
Hope this helps for a start. If you have any questions to above please let me know-
Thanks for the response Erklaerbar vbmenu_register("postmenu_260775", true); . it was much appreciated. I guess this was suppose to be a forum where we help each other. I dont know about now but it seems as if people dont respond to beginers?
So Erklaerbar, do you know of any method of creating realistic wrinkles and mouth line? Seen your design you further than me no doubt. What other program do you use? as I use 3d Max.
Cheers!!! vbmenu_register("postmenu_260775", true);