OK, tried something a little different. If you love Syd Meade concept art as I do...![]()
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OK, tried something a little different. If you love Syd Meade concept art as I do...![]()
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Jason Belec
Kiss Your Sister Studios... YEAUCH
Eternal Zsphere thread : 'Origins' begins... : Liquid Maya
Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.
'Obey me! I am ROOT!'
variation of the sinedots
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Buckie - Thanks!
smileman - Here ya go: zeeble-test.zip
Can't resist any longer...
Long dead links removed...
Damn billrobertson42, that is beautiful!! I call first dibs, I can figure my way, no problem!!![]()
Jason Belec
Kiss Your Sister Studios... YEAUCH
Eternal Zsphere thread : 'Origins' begins... : Liquid Maya
Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.
'Obey me! I am ROOT!'
Simply A-maze-ing!
(Sorry could not resist...)
Lemo
PS:MotionBuilder THIS hahahaha.
Last edited by lemonnado; 02-19-06 at 06:55 PM.
...groan...
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Thanks. I think finally made something worth posting. Will the wonders ever cease?
BTW, I loved the video. It made it crystal clear.
Long dead links removed...
Re; crispness of lines as Brian Healy was asking about...I'm having trouble
with them also, especially the curved text. Save as vector graphics in photoshop first?
Mabey Lemonnado or someone will give us the numbers.
David
Little reflection goes a long way.
AgentSmith
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I got most of the other bits but I'm am still not sure how to get rid of the
"jaggies" in this type of application......without building them as individual
parts. Here are some quick doodles.
David![]()
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Alright, lets discuss the "jaggies". This is obviously when something other than a staright line is represented in the image maps we are using to re-size all these spheres. Most especially in anything with a curve and/or gradients.
The question is can these be eliminated?
Well, let me give my ZB Newbie theory on the jaged edges we are seeing...
*I've dealt with 3D landscapes, and turning Photoshop-made images into such, for many (many) years. The result of jaged edges in those cases were always the fact that we needed our images to be 16-bit, not normal 8-bit. 16-bit carries 257 TIMES more tonal value info in it that 8-bit. (255 levels of grey vs. 65,535 levels of grey)
Anyway, boring review aside, and assuming I'm right, lol...how can we get a 16-bit greyscale image into ZBrush, and use it for this re-sizing technique we are all playing with in here?
I mean, ZBrush exports out 16-bit greyscale images for displacements, so what's the hold-up?
Or, am I missing any valid ZB points here? Btw, yes, I am sub-dividing my spheres 3-4 times, which should be sufficient. (I'm assuming)
*Side-note - I have tried importing a 16-bit greyscale image into ZB and if its a .psd it WILL import, but ZB shows it as "Depth=32", which means ZB has reduced it down, since the higher value in RGB (anyway) would be 48-bit.
Any enlightenment on my theory would be apprecited. ;o)
AgentSmith
I have the Copyright since Mars 2003 for the Masking method![]()
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(see my little list of tips tuts there are so many true gems inside![]()
Pilou
Ps Why saved as BMP ? Just use the Mrgbzgrabber = Alpha + Texture directly![]()
Grabbering greebeling peebling or Zeebeling that is the question![]()
Pss No Of course I am joking, your method is very cool![]()
It's a variation of the infinite use of the powerful masking doodle action![]()
Last edited by Frenchy Pilou; 02-20-06 at 05:31 AM.
Is beautiful that please without concept! ( Me and maybe also E Kant)
Pilou's Galerie Pilou's Tips Tuts Page
Cameyo's ZPlace Art Surfing Albums
Dedicaces Perpetual Challenges
great skill,thank you
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