1. #151
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    Woaaaaaaa! Super Cool David! The first Chain Ball is stunning... The slime ball is verrrry creepy. The person rising of the ground is a great idea to! The last one looks really cool as well. The metal grate is superb and the effect of the frozen/suspended woman is great to!

    Lemo

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    For those who might want to make zeeble 3d backgrounds Jason Belec has posted some concepts for 3d backgrounds here
    http://www.zbrushcentral.com/zbc/showpost....73&postcount=14
    and here
    http://www.zbrushcentral.com/zbc/sho...0&postcount=29
    Last edited by SpaceMan; 02-24-06 at 08:40 PM.

  3. #153
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    Look what they found in a recent archeological dig in Egypt...seems these old Egypteans knew how to "zeeble" and "greeble" ...there is even a theory from a Erich von D. that alien technologie is used...

    proto-egypt01.jpg

    and look at this one..amazing !

    lemo-statue03.jpg


    jantim
    Last edited by jantim; 02-25-06 at 06:59 AM.

  4. #154
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    Thumbs up

    jantim U rockZZ
    'Everything is a dream - but so "real" ;-)'
    __________________________________________________ _______
    --ZBrush is materialized artists dream-- (-Abyssis, Anno Domini 2004-)

  5. #155
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    That's jantim most excellent zeeble find from the inter - dimension of your mind


    lemonnado the zeeble-er


    I have seen where zmodels have been placed within another zmodel - like pride's lady in the tube - can you place the same model within itself?
    here's an image

    I guess it's transparent - tried to upload image many times - try later - keeps breaking connection
    Last edited by SpaceMan; 02-25-06 at 12:14 PM.

  6. #156
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    Default hey

    hey jantim could you post your material and your light settings you used for those pictures above they are great i like the shading please it would mean alot for all us inspiring artists thank you!

  7. #157
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    The Zenterprise and a sphere ship using just the default greeble texture thing and then inversing it and using again for complexity. Also a scene using both. The torus ship was made the same.

    zenterprise.jpg
    space-zeebles1b.jpg
    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

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    ROFLMAO....the "Zenterprise"! Very cool. ;o)

    AgentSmith

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    A zspere model by Froyd that can be downloaded here at zbc that I zeebled
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Untitled1.jpg 
Views:	683 
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ID:	27636  
    Last edited by SpaceMan; 03-11-06 at 07:27 PM.

  10. #160
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    if you want "cleaner" results its better not to use the same size for the X,Y en Z axis..just do a up-sizing using the X, Y and Z axis..look for the axis that is making the mesh seem to explode..and use a lower value .
    plastic-bots02.jpg

    plastic-bots04.jpg

    jantim

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    Default Thank you

    Thank you Lemonnado for a fascinating tutorial.

    I will have to create some cool Zeebles for you with my Zbrush Demo

    Seeya.

    Paul.
    Last edited by Paul from Australia; 04-19-06 at 07:29 AM.
    Grab some of my piano music/guitar music and flute music for free as sheet music at
    http://members.sibeliusmusic.com/pianoedition
    see you there

  12. #162

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    I love this effect, it's great!

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    Quote Originally Posted by lemonnado
    Now all I have to do is wait till the 60's are back en vogue hahaha.
    Great pics everybody!
    cubeandsphereAA.jpg
    Lemo
    This is a lot of fun, but for the life of me, I cant get sharp text. Could you offer advice for sharp text.

    I used assorted maps of 2k to 4k on models of 2ook poly to 2million poly, smoothing etc, but still jaggy edges. I tried psd, tif, bumps, I tried grabbing my mask for alpha... nothing seems to work.

    Any advice

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    Sorry.... have not seen this for a while. The secret is:
    highrestext_actual.jpg
    And Highres means HIGH RES. 2Mio will not cut it. One subd level higher and you are in detail heaven! For this cube I put a few support beams into my house before I dropped it onto the canvas ;-).

    Besides that.... Mask with 2K texture or higher... I UV mapped the 2K image onto each side of my cube. So it would require a 2K x 6 large texture to yield the same result on a cube where all 6 sides should be different... The cube itself has 6.x Megapolys... So... yes, it's excessive...

    Lemo

    PS:jpg make such a mess out of the result 8-(. It's much much sharper on my screen. To bad we can't use .png...
    Last edited by lemonnado; 08-06-06 at 06:19 PM.

  15. #165
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    Simply amazing, Lemo.

    Even though all 3D apps have displacement, Zbrush can handle displacement like no other.

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