Insomnia and some ZBrush fun (second model added)
Days ago I posted a generic model I'm working on: http://www.pixolator.com/zbc/showthread.php?t=32288
So, during the entire night, in company of a headache and insomnia (no beers in my fridge!), I decided to have some fun with ZBrush, using my generic model head as base for this guy. I had no time to add details, textures, alphas and stuff. The model is an idealization, since I used some multiple references but I'm not following any specific one.
Base model in Maya, all the additional modeling and rendering in ZBrush, comp in Photoshop:
Now I'll try have some rest... if not, maybe I can work in another model
Last edited by Antropus; 02-12-06 at 06:07 AM.
so very nice matey...very jealouse of the ears
Great character, really fantastic work.
nice guy - the ear looks very very natural!
Do you use infalt alot? Do you use pitch?
What do you think before you start modeling the eyes?
i just cant get them alive -
I saw some of your models/textures and you are doing a great job man! Thanks for your comment.
hey, this club sounds like a good idea
I'm working in a new model and will keep working during the night. So, can I be member #1 of this club?
I use inflat tool just for certain things, like for the lips, wrinkles or to approximate two parts in a natural way, eyelids area for example. This, of course, for a model like this one. If I'm going for a creature creation or an older man then I'll probably use a lot of inflat tool to define muscles, wrinkles and stuff. I almost don't use pinch tool.
Ok, a new model is coming next morning
haha you should not sleep more often Antropus!
I like this guy...hope ya find a use for him.
Insomnia club sounds like a good idea, I think I could be payed off to let ya be numero uno but will definitely have to duke it out with Wayne for numero dos. I think I got probably an extra 20 years on him tho...that oughta help...maybe.
i have seen some of work before you really have a knack for putting all the lumps and bumps in the right places
hehe maybe I need some sleep but the pics aren't showing up!
what more could I possibly say?
Muy buen trabajo antropus, sólo tengo una pequeña crítica no crees que los rostros humanos deben de tener un poco de variaciones osea que no sean tan simétricos, se que no soy nadie para decirte eso, creo que eres un gran artista, gracias a tu tutorial del como texturizar un rostro y el material de piel hice mi primer trabajo en zbrush que por cierto me gustaría que lo vieras. Espero que hayas entendido lo que escribi.