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  1. #1
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    Default slimy tentacles / SSS Research and Materials

    aheyho friends,

    i was just playing around with materials and lighting and used Zbrush for quickly sculpting some tentacles to test it.

    Nothing special, but i did like it in the end,

    Regards,

    Thomaskl

    bild129.jpg

    Alien_genital.jpg
    Last edited by Thomaskl; 02-16-06 at 01:19 PM.
    **reduce to yourself**

    Thomas Klieber
    Head of Animation

    Magna Mana GmbH


    my site
    my last Zbrushing

  2. #2
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    eewwwwww!!
    Nice, but disgusting lol!
    VEry nice rendering... What is it?
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  3. #3
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    I like very much the environment of the picture. It's very good. Really !

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    Great work Love the realism and composition. How did you acheive the translucence

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    Default :-)

    thx, well, i am currently rendering a new one with some more detail and little better composition. Will take till tomorrow, i think.
    Well, the Transluescency is done by backlighting the object. Reallly takes much longer rendertimes and a lot of samples, but i think its quite cool. That was my goal, while playing with materials. Getting that holy-voodoo SSS under control...
    regards,
    thomas
    **reduce to yourself**

    Thomas Klieber
    Head of Animation

    Magna Mana GmbH


    my site
    my last Zbrushing

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    o~~~!I like texture . surprise~~

  7. #7
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    awesome (slimey) scattering! cooool!

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    Now THAT is good use of SSS. Beautiful render and lighting...

    Dickie

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    Question You can't make the same ...

    ...in Zb with materials and astucious lights ?

    ps Your render is some crazzy
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

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    Silly question time.....can anything be done or rather rendered in zbrush to this level? If so, someone please explain how?

    The images presented here are so so so cool and photo realistic ...

    How about maybe a Slimy Tentacles Plugin or something I know we have some brainiacs on the forum that love challenges like that...

    I am not as much of a z-purist as I once was, but many of us own limited programs or only zbrush itself, so to achieve work close to this in zbrush alone would be a stupdenous step...

    Ideas?


    Again, simple but intricate and realistic work....

    Ron
    catfishmn@aol.com

    ps. i dated the girl in the last image...we only went out once...she ate way too much

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    Quote Originally Posted by Ron Harris
    Silly question time.....can anything be done or rather rendered in zbrush to this level? If so, someone please explain how?
    I kind of doubt that you could do it directly, but if you were clever you could probably get it 90% of the way there and paint the last 10% by hand.
    Long dead links removed...

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    Smile Remember...

    ...the old thread of anthology of Mtb and the sub surface Scattering

    or the ingenious thread (anthology again)
    of the research of distressed effect cracked post #103 by MTB again)
    for emulate the Cavity effect when this last was not in the prog
    Last edited by Frenchy Pilou; 02-19-06 at 05:41 PM.
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  13. #13
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    Thanks so much, all stuff included in this post is really useful.

    Thanks, thanks, thanksˇˇˇ

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    zbrush-test-04.jpg
    I gave it a shot.

    This was two renders out of zbrush put together in photoshop. I used the meat glass material for one render to get my reflections and a skin shader to get for the second render. Dropped them in ps using a lighten blend mode and added a diffuse glow effect to the final image.
    Last edited by Mecha Hate Chimp; 02-22-06 at 12:40 AM.

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    Thumbs up very god!

    bump!!haha

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