aheyho friends,
i was just playing around with materials and lighting and used Zbrush for quickly sculpting some tentacles to test it.
Nothing special, but i did like it in the end,
Regards,
Thomaskl
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aheyho friends,
i was just playing around with materials and lighting and used Zbrush for quickly sculpting some tentacles to test it.
Nothing special, but i did like it in the end,
Regards,
Thomaskl
![]()
Last edited by Thomaskl; 02-16-06 at 01:19 PM.
eewwwwww!!
Nice, but disgusting lol!
VEry nice rendering... What is it?
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
I like very much the environment of the picture. It's very good. Really !![]()
Great workLove the realism and composition. How did you acheive the translucence
thx, well, i am currently rendering a new one with some more detail and little better composition. Will take till tomorrow, i think.
Well, the Transluescency is done by backlighting the object. Reallly takes much longer rendertimes and a lot of samples, but i think its quite cool. That was my goal, while playing with materials. Getting that holy-voodoo SSS under control...
regards,
thomas
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o~~~!I like texture .
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surprise~~
Now THAT is good use of SSS. Beautiful render and lighting...
Dickie
You can't make the same ...
...in Zb with materials and astucious lights ?
ps Your render is some crazzy![]()
Is beautiful that please without concept! ( Me and maybe also E Kant)
Pilou's Galerie Pilou's Tips Tuts Page
Cameyo's ZPlace Art Surfing Albums
Dedicaces Perpetual Challenges
Silly question time.....can anything be done or rather rendered in zbrush to this level? If so, someone please explain how?
The images presented here are so so so cool and photo realistic ...
How about maybe a Slimy Tentacles Plugin or somethingI know we have some brainiacs on the forum that love challenges like that...
I am not as much of a z-purist as I once was, but many of us own limited programs or only zbrush itself, so to achieve work close to this in zbrush alone would be a stupdenous step...
Ideas?
Again, simple but intricate and realistic work....
Ron
catfishmn@aol.com
ps. i dated the girl in the last image...we only went out once...she ate way too much![]()
I kind of doubt that you could do it directly, but if you were clever you could probably get it 90% of the way there and paint the last 10% by hand.Originally Posted by Ron Harris
Long dead links removed...
...the old thread of anthology of Mtb and the sub surface Scattering![]()
or the ingenious thread (anthology again)
of the research of distressed effect cracked post #103 by MTB again)
for emulate the Cavity effect when this last was not in the prog![]()
Last edited by Frenchy Pilou; 02-19-06 at 05:41 PM.
Is beautiful that please without concept! ( Me and maybe also E Kant)
Pilou's Galerie Pilou's Tips Tuts Page
Cameyo's ZPlace Art Surfing Albums
Dedicaces Perpetual Challenges
Thanks so much, all stuff included in this post is really useful.
Thanks, thanks, thanksˇˇˇ
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I gave it a shot.
This was two renders out of zbrush put together in photoshop. I used the meat glass material for one render to get my reflections and a skin shader to get for the second render. Dropped them in ps using a lighten blend mode and added a diffuse glow effect to the final image.
Last edited by Mecha Hate Chimp; 02-22-06 at 12:40 AM.
bump!!haha