1. #16
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    Default well

    ok, its a quite easy setup. Just the geometry and a backlight, opposite of the camera. The Material is just a diffuse-Color with glossy refraction, transluescency and fog color. I added some glossy reflection, to add some more color variation by using a spherical HDRI Image.
    GI is enabled but only with "low" settings.

    material.jpg


    I will make a small Scene with the material included. Regards,
    Thomas



    Last edited by Thomaskl; 02-06-06 at 03:26 AM.
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    Thomas Klieber
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  2. #17
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    Default file

    ok, here is the max file. Its max7 and Vray 1.47.03. You can use any HDRI you want to use, i just switched to the famous kitchen_probe. :-)
    Regards,

    Thomas
    Attached Files Attached Files
    **reduce to yourself**

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  3. #18
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    Hey Thomas: it looks exactly disgusting I like

    Keep it up...
    'Everything is a dream - but so "real" ;-)'
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    --ZBrush is materialized artists dream-- (-Abyssis, Anno Domini 2004-)

  4. #19
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    Hey Thomas,

    never saw such a beautiful cloesup of an Alien organ before.
    Looks fantastic, tastes delicious I guess.

    Cheers

    tim

  5. #20
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    Default Love this!!

    Did I mention I had a thing for Cephalopods?

  6. #21
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    Default well..

    Hope you can do something with the material. At least, it`s not the material, which makes the image. Lighting and geometry and composition is more important....
    good luck,

    regards,
    thomaskl
    **reduce to yourself**

    Thomas Klieber
    Head of Animation

    Magna Mana GmbH


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  7. #22
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    Thank you for having posted the settag gis of the mat of vray!!

  8. #23
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    Question You can't make the same ...

    ...in Zb with materials and astucious lights ?

    ps Your render is some crazzy
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  9. #24
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    Silly question time.....can anything be done or rather rendered in zbrush to this level? If so, someone please explain how?

    The images presented here are so so so cool and photo realistic ...

    How about maybe a Slimy Tentacles Plugin or something I know we have some brainiacs on the forum that love challenges like that...

    I am not as much of a z-purist as I once was, but many of us own limited programs or only zbrush itself, so to achieve work close to this in zbrush alone would be a stupdenous step...

    Ideas?


    Again, simple but intricate and realistic work....

    Ron
    catfishmn@aol.com

    ps. i dated the girl in the last image...we only went out once...she ate way too much

  10. #25
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    Quote Originally Posted by Ron Harris
    Silly question time.....can anything be done or rather rendered in zbrush to this level? If so, someone please explain how?
    I kind of doubt that you could do it directly, but if you were clever you could probably get it 90% of the way there and paint the last 10% by hand.
    Long dead links removed...

  11. #26
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    Dude, that last one is really freaking disgusting.
    I love it.
    Looks like my boogers through a microscope..

    Now animate them

    9 Hours is crazy, though. You have DOF on right? I bet you could do that in post and drop your render times way down.

    ~Mike D.
    Last edited by frogspasm; 02-07-06 at 08:34 PM.

  12. #27
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    Default well

    would be quite cool, to get similar results directly out of Zbrush. The SSS Effect is based on blurred refractions and internal fog. I am not sure, if you can fake such an effekt with the Zbrush-onboard Tools. I do remember a wax-material which was posted here some time ago.

    Yeah, rendertimes are quite crazy. But faking DOF in post-process never produces a realistic DOF. Especially when lights do burn...So i rather take the longer rendertimes than having unrealistic DOF...:-)

    But i would like to see a nice SSS Effect out of Zbrush...Come on, you Shader-Z-Gurus ! Give it a try !


    Best Regards,

    Thomas
    **reduce to yourself**

    Thomas Klieber
    Head of Animation

    Magna Mana GmbH


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  13. #28
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    Default

    Its not total SSS, but its the best i can render at this moment !

    tentakels.jpg

    shadows and fog ar not perfect, but its a start .

    jantim

  14. #29
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    Default hey wow

    didn`t think that you can come this far. Cool !
    well, it has the same feeling...Some aspects are still missing but i think this material is a good start !
    I am not sure, how far you can go inside Zbrush with the lighting.
    Could you please share the material, to get an idea, how you approached ?

    Best Regards and thx,

    Thomaskl
    **reduce to yourself**

    Thomas Klieber
    Head of Animation

    Magna Mana GmbH


    my site

  15. #30
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    Talking @Ron...What I have said :)

    Let's go jantim
    9 hours is enormous for a little worm
    Sometime purist challenge can make advance the ZB science
    Pilou
    Ps And who is remembered the Digits Zif Worms thread ? old

    And new zif Worm version?
    last last release
    Last edited by Frenchy Pilou; 02-08-06 at 04:47 PM.
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

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