Hello everyone!
Going to try and capture Harrison Ford a la Zbrush for a class project.
Here is the base mesh in Maya so far.
I'm shooting for around the Last Crusade age on him.
![]()
Hello everyone!
Going to try and capture Harrison Ford a la Zbrush for a class project.
Here is the base mesh in Maya so far.
I'm shooting for around the Last Crusade age on him.
![]()
Last edited by RockmanEx; 02-01-06 at 02:03 AM.
Took the model into Zbrush and did a quick blocking out..(mostly just to play around with the head before really getting into it)
He seems kinda Han Solo-ish at the moment.
![]()
You definitely have Harrison's base down. Looks marvelous and was readily recognizable by me at first glance. A very good subject to capture. He has so many fun wrinkles to work withGood luck on your project...something tells me you will get an outstanding grade.
Ron
catfishmn@aol.com
Great model. This must be the younger Harrison ford. I noticed las tnight that his nose looks like its been broken and never set
Who would be stupid enough to sell that much dynamite to a coyote?
Hi Rockman,
Nice work so far - he's instantly recognisable. The texture is a little bit too orange, you should look at Antropus's tutorial if you haven't already - a real eye opener, I'm sure it will help -
http://www2.zbrushcentral.com/picasso/tutorial.htm
I presume you are working from some reference pictures from somewhere, heres a google link for those (if you need any more) -
http://images.google.com/images?q=ha...=Search+Images
I thought maybe the bottom half of his jaw could do with widening - it looks like it needs to be a squarer jawline.
Excellent otherwise, look forward to more updates soon!
No problem Rockman - (he's one of my favourite actors) it's looking better already. I can't wait to see it textured, it will be cool.![]()
Thanks jit_gohil!
Well I did some more sculpting out to give him details..had The Last Crusade on loop in scenes for awhile. I'm not sure what else I'm going to push on it but its getting there.
![]()
This last one is greatly improved. Sometimes its the little details that make the most difference.
Blaine
Anchorage, Alaska
Chillllllllllllllin
I was wondering what reference pics you were using. For some reason the neck seems a litle weird. As if it grows from the traps to a small head.
Another site for reference images:
http://www.harrisonfordweb.com/cgi-bin/imageFolio.cgi
Laters, Jit.
jit_gohil: Thanks for the references and the comments!
Blaine91555: yeah..the little bits help alot.
hamburgler: not sure what you mean exactly, but perhaps this post is a bit better formed in the neck region.
Sorry about the lack of posts the last few days..been working on other school assignments.
I started to work on a body (wasn't really intending to from the start but I was carried away). This is what I've roughed out over the course of today.
This was rendered with a skin shader I found here on the forums. The perspective is slightly killed b/c of the Zbrush render but I'll post more as I get things finished...right now its in a very blocked out, assymetrical state for cloth, boots, body, etc. (and his hands and parts are not attached..hence the multiple seams)
![]()
Always a pleasure to help.
This is sooooo good so far - he's instantly recognisable - this is going to be top row stuff for sure!
Keep it up, looking forward to your future posts! Jit.
“In a world filled with hate, we must still dare to hope. In a world filled with anger, we must still dare to comfort. In a world filled with despair, we must still dare to dream. And in a world filled with distrust, we must still dare to believe.” Michael Jackson.