long break on this guy, coming back to do some updates, first, quick lighting update and messing with perspective.
here are some new shots
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long break on this guy, coming back to do some updates, first, quick lighting update and messing with perspective.
here are some new shots
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Last edited by --E--; 08-21-06 at 01:03 AM.
great!!!!!!!!!!!
This is a great looking zombie! Fantastic skin details. Just wondering if you have done anything to fix the max displacement? I mean his mouth area, and was that due to low polygons in that area?
looks disgustingly good.![]()
Hey,
this is a great zombie! Very fine detail in it.Amazing! What sizes are the maps? Color and bump?
Greetings,
xbucket
That model looks awesome. I dont know the World of Warcraft zombie but to me the nose looks a little wierd. It's too big and round in my opinion.
Besides that. I really like the thing you did to the eyes! Makes the creature looks much more believable.
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Joost
Last edited by ZModerator; 12-12-07 at 10:19 AM.
Call me Joost
realy great work man![]()
ouch, impressive details![]()
Last edited by ZModerator; 12-12-07 at 10:19 AM.
my portfolio : www.chezlacrevette.com
amazing render!
Wow that is one impecable piece of work, Great job man!
WOW! it looks so real, the skin is looking amazing!
i really the love the texture so much, very inspiring!
really cool detail on the model too. Great work.
-Fabian
That's an awfull detailled looking model! Really like the 'position' of the overall model. It's really detailled at the places where it is needed. Are you gonna use this model for animation? Really want to know what the 'displacement mapping' reveales if you use the Max skin-modifier, do you use Mental Ray or the default scanline renderer.
Keep on ZBrushing and hope you don't mind feeling free to put you on the 'buddy-list'![]()
looks disgustingly good![]()
Realy, realy cool --E--I think you found some insirations at Body Worlds![]()
http://www.koerperwelten.de/en/pages/home.asp
thank you --E--
Great Monster!!!
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