Hybrid View

  1. #1
    Senior Member User Gallery
    Join Date
    Mar 2005
    Location
    Manhattan, New Yotk
    Posts
    4,492

    Default ZB SPhere

    Render in XSI Mental Ray... A little test.. but I thought it looks pretty, so I share it...
    SCULP1.jpg
    Enjoy!
    Lemo

    SPhere is easy to make:
    1. Select Sphere tool and create polymesh.
    2. Draw Polymesh Sphere, select checkerboard texture.
    3. Mask with alpha intensity
    4. hide points
    5. delete hidden points
    6. store morph target
    7. inflate a bit
    8. create diff
    9. select & draw diff-sphere
    10. Deformation-Twist and voila a twisted and frgmented sphere.

    Experiment with different Alphas! Fun results!
    Last edited by lemonnado; 01-12-06 at 12:31 PM.

  2. #2
    Senior Member User Gallery
    Join Date
    Feb 2005
    Location
    Madrid, Spain
    Age
    58
    Posts
    968

    Default

    Perfecto.

  3. #3
    New Member User Gallery
    Join Date
    Jun 2004
    Location
    UK
    Posts
    27

    Default Snap

    Lemonado,

    I have not been around the ZBrush form for a while, but your sphere caught my eye.

    I had the same idea recently......
    curly.jpg

    snailt3grey.jpg

    I exported the OBJ's and rendered them in Maxwell (Beta of course)

    Gooner

    [Edit] sorry Lemo.. didnt mean to hijack your thread, I just thought it was interesting that we both had the similar results.
    Last edited by The Gooner; 01-12-06 at 01:56 PM.

  4. #4
    Moderator User Gallery
    Join Date
    Jun 2004
    Location
    UK
    Posts
    7,730

    Default

    Nice work, both.

  5. #5
    Senior Member User Gallery
    Join Date
    Feb 2002
    Location
    France
    Posts
    14,115

    Cool Music of the spheres !

    Yes ! The Morph different targeting is very magic thing!
    A sort of extra super auto boolean function
    Pilou
    Last edited by Frenchy Pilou; 01-13-06 at 04:56 AM.
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  6. #6
    Senior Member User Gallery
    Join Date
    Mar 2005
    Location
    Manhattan, New Yotk
    Posts
    4,492

    Default

    Another Mental Ray test in XSI with ZBrush geometry.
    Zeapott_06_1.jpg
    It was important to ungroup the geometry and to weld it in ZBrush before XSI accepted it. The new V5 .obj importer in XSI is not happy with 'strange' .obj files and sometimes needs 'help' to digest meshes. But the giga polygon core of XSI can really digest massive amounts of data. The three objects in this scene (not counting the stupid tea pots 8-))) ) are about 800,000 Poly's each. And they are real copies and not instances... XSI and MR have not had a single hickup rendering this heavy scene. ZB and XSI seem to fit very well together. XSI is full 3d and not 2.5D so there are no Pixols in this scene. Only obscene amounts of polygons...

    Lemo

    PS:Rendertime <5 Minutes

  7. #7
    Senior Member User Gallery
    Join Date
    Jul 2005
    Posts
    270

    Default

    very cool lemonescher! you too gooner!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •