1. #1
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    Default ZB SPhere

    Render in XSI Mental Ray... A little test.. but I thought it looks pretty, so I share it...
    SCULP1.jpg
    Enjoy!
    Lemo

    SPhere is easy to make:
    1. Select Sphere tool and create polymesh.
    2. Draw Polymesh Sphere, select checkerboard texture.
    3. Mask with alpha intensity
    4. hide points
    5. delete hidden points
    6. store morph target
    7. inflate a bit
    8. create diff
    9. select & draw diff-sphere
    10. Deformation-Twist and voila a twisted and frgmented sphere.

    Experiment with different Alphas! Fun results!
    Last edited by lemonnado; 01-12-06 at 12:31 PM.

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    Default

    Perfecto.

  3. #3
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    Default Snap

    Lemonado,

    I have not been around the ZBrush form for a while, but your sphere caught my eye.

    I had the same idea recently......
    curly.jpg

    snailt3grey.jpg

    I exported the OBJ's and rendered them in Maxwell (Beta of course)

    Gooner

    [Edit] sorry Lemo.. didnt mean to hijack your thread, I just thought it was interesting that we both had the similar results.
    Last edited by The Gooner; 01-12-06 at 01:56 PM.

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    Nice work, both.

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    Very nice Gooner!!!! I LOVE geometric renders. I also LOVE Torolfs stuff on the Maxwell site. I read that the Maxwell community is rather frustrated right now. I wish you good luck with Maxwell, the renders are really nice and I hope they get their act together.
    Cheers
    Lemo

    PS:Post more alike if you have! I have another one but it's not completely finished 8-).

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    Lemonado,

    Dont get me started on Maxwell

    OK a few more

    blobs.jpg

    l&d1.jpg

    Gooner

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    thanks for the info. I knew this could be done, but couldn't find the process how.
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    Nice! I love to play with the fact that physics are an option but not a law in our cg world. Those suspended pieces look just great! I could walpaper my house with pictures like this. Hmmmmm actually.... why not hahaha.
    Lemo

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    Cool Music of the spheres !

    Yes ! The Morph different targeting is very magic thing!
    A sort of extra super auto boolean function
    Pilou
    Last edited by Frenchy Pilou; 01-13-06 at 04:56 AM.
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    Another Mental Ray test in XSI with ZBrush geometry.
    Zeapott_06_1.jpg
    It was important to ungroup the geometry and to weld it in ZBrush before XSI accepted it. The new V5 .obj importer in XSI is not happy with 'strange' .obj files and sometimes needs 'help' to digest meshes. But the giga polygon core of XSI can really digest massive amounts of data. The three objects in this scene (not counting the stupid tea pots 8-))) ) are about 800,000 Poly's each. And they are real copies and not instances... XSI and MR have not had a single hickup rendering this heavy scene. ZB and XSI seem to fit very well together. XSI is full 3d and not 2.5D so there are no Pixols in this scene. Only obscene amounts of polygons...

    Lemo

    PS:Rendertime <5 Minutes

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    very cool lemonescher! you too gooner!

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    ow thats so cool stuff never thought of exporting this kind of geometry, its a preaty good idea! tnx
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    Lemonado,

    Excellent render, I really like it. Just my cuppa tea.

    Less than 5 mins to render. In Maxwell less than 5 hours, but wait new RC5 out Tuesday, new optimised render times should be............well about 5 hours

    Gooner

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    Like them all!!!
    Forgive you for XSI

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