1. #1
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    Default Candle TUT: ZBrush to C4d

    Candle_tut_final_render.jpg
    Here is my first 5 part Flash tutorial series from zBrush modeling to the final render in C4D:

    zBrush Modeling, Part 1
    zBrush stencils, Part 2
    zBrush export low poly model & disp. map, Part 3
    C4d import model & disp. map, Part 4
    C4D sss material & final renders, Part5
    C4D source files

    Hope you find this useful!
    Lynne
    www.howtohauntyourhouse.com
    www.rabbitholeproductions.com
    The Fates lead those who will follow willingly. Those who don't, they drag...

  2. #2
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    Default

    cool, thanks !!!!!

  3. #3
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    Thumbs up Thank you very mush

    very good Tutorials

  4. #4
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    Default

    Hi Lynne,
    many thanks for sharing. Quite detailed tut
    Last edited by drmapl; 01-01-06 at 11:37 PM.

  5. #5
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    Thumbs up very useful...

    thank you!!!

  6. #6

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    Using hypernurbs on the candle really loses a lot of the advantages of the displacement map, using sub poly displacement brings render times down from an hour to a few mins

  7. #7
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    Default I'll try it!

    Anything to speed things up! Thanks for the tip.
    www.howtohauntyourhouse.com
    www.rabbitholeproductions.com
    The Fates lead those who will follow willingly. Those who don't, they drag...

  8. #8

    Default

    By the way i am also frugal with my ram, i too enjoy the wonders of c4d and zb with a mere 256 MB though i do have a whooping 1.6 Ghz AMD !!!

    I can work well in ZB up to about 1.5 million polys and i once brought a 700,000 poly model into C4D with no problems

    I have a fledgling tutorial site up ay http://www.black-and-white-to-color.com/ipbsfx/

  9. #9
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    Default Hello

    Wonderfull tutorial!!!! 5 stars, keep up the good work!


    Jamanta

  10. #10

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    Here is my low quality version but rendred in 15 mins including radiosity (256 MB RAM 1.6 Ghz AMD)


    lynnescandle2.jpg

  11. #11
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    Default That's stunning!

    And in only 15 minutes! I will certainly have to go back and do some revisions to the rendering part. Glad to see your work as a result.
    www.howtohauntyourhouse.com
    www.rabbitholeproductions.com
    The Fates lead those who will follow willingly. Those who don't, they drag...

  12. #12
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    Default Using C4D Sub-Polygon Displacement instead of Hypernurb

    Here are my new settings for rendering

    Using these sub-polygon Displacement setting instead of putting the model in a hypernurb:
    Subdivision Level 4
    check-Round Geometry
    check-Round Contour
    check-Map Rounded Geometry
    check-Keep Original Edges

    with no filter on the displacement texture and a height of 0.4m

    The results were identical at a fraction of the render time.

    Huge thanks to paulselhi for this time saving advise.
    www.howtohauntyourhouse.com
    www.rabbitholeproductions.com
    The Fates lead those who will follow willingly. Those who don't, they drag...

  13. #13
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    Default

    Thanx Lynne. Nice looking tut's. I've only watched the first 5 mins so far and don't have c4d so I'm just interested in the ZB tut's.

  14. #14
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    Thumbs up

    Thanks i was wondering about C4D Now i know i mainly use Maya/XSI

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    Default voila

    Its first time for me that I am arrive until the end. Thank you very much Linne You are a good teacher. Thanks a lot. (of Paris)

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