Hi all, I would like to show my current project. It's a bust and I call this character "Gampi". This character has a
long tradition for me. I develop the Gampi design in 1999. I made many sketches of this over the years in my
sketchbooks. I modeled a 3d male Gampi with Maya in 2000. It was more bird like at this time.
Over the years the design changed to more human like creature and in 2003 I made a new try in 3d this time
with a female Gampi. But my skills was not high enough to bring it to live.
Now again three years later I have the right tools. ZBrush, 32-Bit displacements and Mental-Ray‘s sss shader
helps to make a live-like character design.
I hope you like it, any suggestions are welcome.
Cheers, and a happy new year 2006
PS: Thanks to Victor for his new year greetings, all the best for you too.