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A Shark and many questions
This is my latest project. It's fully done in Zbrush and it's gonna be part of a 3d still along with a "victim" seal. Now the model is almoust done but i came to standstil cause i need to find out some things.
1.The full proces of normal mapping from creating it in zbrush and importing it in max( i've gone through the tutorial in zbrush about creating normal maps but i understand that there are many other ways of doing that and i dont know which is better).
2. Does the normal map bring a lot of improvement to the moving/rendering in max and is there any loss of quality in the process.
3.How do i create a bump map.
I know these are a lot of questions but what can i do..... i'm not understanding the process......
Can anyone help me......pleaaaaaaaaaaaase?
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Hi! Great work.
1.- Use Zmapper to generate the normal maps...there is a video somewhere here in the forums, that teaches how to use it... or you have the PDF.
2.- Normal maps are fantastic, sometimes I only use normal maps and no displacement map... saves alot of time without having to smoth the model many times...
3.- First choose the bump material...its on the materials directory in your zbrush directory, then, go to the projection master and choose the bump tool.
Hope it helps...
Last edited by MadNaja; 12-26-05 at 09:10 PM.
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a texture update
Are the colors right? I also made some modifications to the geometry to make it closer to a real shark. I probably watched a couple of hundred pictures with white sharks since i started this project.
Last edited by jonnybravo; 12-30-05 at 12:32 PM.
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You don't send the high resolution mesh to Max. You send a low resolution mesh, along with a displacement map. While animating in Max, you'll only see the low resolution model. When you render, you'll see the full detail.
There are tutorials built into ZBrush and in the ZBrush 2 Practical Guide for how to create your displacement maps.
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Yup i'm gonna do that aurick since i dont have much of a choice, thanks. Um... another small question: do you know what can i do about that white line near the fin. I've painted countles times over it and when i project it it still apears. Is that only fixable in PS?
And no C&C people? I don't think it's that good
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A suggestion for your white line on your fin.
Sometimes when not in best render mode and with Quick edit mode turned on zbrush doesn’t display your textures to their fullest. Try viewing it in best render mode and see if its still there
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C and C...
first...kewl model
needs a wetter material
too dry looking
you have put alot of work into it..it shows...
teeth and inner mouth cavity work look good
its either a young shark or a male shark...
if it were mine I would make him a bit on the fatter side....never seen a shark in the real world only on tv, but they always seem to have those bellies full of goodies etc...makes them even more ominous, onerous and ferocious (sp?) looking....you are well on your way to a awesome model though. Alot better than any I have attempted for sure.
and the 3dmax questions I don't know to answer...Aurick is the brain of brains around here I guess...so his words will be a safe bet for sure.
ron
catfishmn@aol.com
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awesome!! chief brodey needs to watch his back! great texturing!
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looking good...this might help a little...
http://www.zbrushcentral.com/zbc/sho...ater+challenge
looking forward to more
ron
catfishmn@aol.com
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oh
That's great!
I like the shark and this modell very impressiv and detailed.
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