Here's a render I did based on my Z-Car and it tire.
I did a new low res mesh, more adapted for realtime purposes.
The rendering is done in Maya viewport...
![]()
Here's a render I did based on my Z-Car and it tire.
I did a new low res mesh, more adapted for realtime purposes.
The rendering is done in Maya viewport...
![]()
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
Absolutely ingenious! This will save me a ton of time!
[color=Yellow][b]Forgot to mention to smooth out the seam in XSI, with your elephant/troll selected, Selection>Geometry Approximation(popup, click YES). Polygon Mesh tab> Discontinuity>100
the default is 60 and sometimes this is good enough, but in case of the troll..it wasnt. seams to disappear.
if you have any problems with Zmapper <-->XSI, post it up in the trouble shooting thread:
[url="http://www.zbrushcentral.com/zbc/showthread.php?p=244613#post244613"]http://www.zbrushcentral.com/zbc/showthread.php?p=244613#post244613[/url]
[/b][/color]
I did see that SonK provided settings (quite generously, I might add), and thought he was asking that they be included in the official release. Which would be quite helpful to a lot of users, and is worth asking for (politely).
I stand by that interpretation, both feet squarely on the ground (and my head in the clouds, so foot and mouth couldn't be further from one another).
Whether I read correctly what was meant, or merely what was written, I think this was an appropriate response. But consider me taken down a peg if it makes you happy. I'm here to accomodate.![]()
Not to worry, Aaron, I'm still laughing at you.![]()
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Jeremy
Visit my site: http://replicasgallery.blogspot.com
i love that tool too but is there any tutorial about using the produced normal map into 3dsmax because when i use " normal bump " in bump nothing happens and i just see the nromal map in black & white....please need a short tutorial.
thanks again![]()
EDIT
I shoulda waited for the manual to download.... now all I can say is FREAKIN A!
RAWK ON HARD CORE!
ahem
END EDIT
Will the new arbitrary mesh feature allow one to take a scanned head (800k to 1 mil poly) and a lower ress remeshed version then generate a normal map for the lowres head from the imported head in ZMapper? Both models are obj and can be imported as ztools.
S
Scott Spencer
Creature and Character Design
www.scottspencer.com
Weta Meet the Crew interview
ZBrush Creature Creation Book
Rendering Displacement in Maya 2008 Tutorial
ZBrush to Maya Video Tutorial
Mental Ray .map file conversion script
hi Scott,
I haven't tested it but just read somewhere here where someone was complaining about a 500k limit? I think it was in the TS forum zmapper thread...haven't checked it to see if there was a reply to it tho but you might want to check that out.
mac, mmmmac?
Mac!!
![]()
Hello All-
We have just uploaded a movie showcasing the core functionality of ZMapper!![]()
We look at the following items:
You can download it here or visit the ZMapper page here.
- Creating a Normal Map
- Using Configurations
- Cavity Maps
- Projecting Normal Maps
- Rolling a bump map into your normal map
Enjoy!
Ryan
Killer! Thanks, bro.![]()
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Jeremy
Visit my site: http://replicasgallery.blogspot.com
thx alot!!
believe it or not ! i'm soUpeMan !!![]()