1. #106
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Eidos Montreal
    Posts
    2,758

    Default

    Here's a render I did based on my Z-Car and it tire.
    I did a new low res mesh, more adapted for realtime purposes.

    The rendering is done in Maya viewport...


    zcar_realtime.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	zcar_realtime.jpg 
Views:	277 
Size:	169.2 KB 
ID:	23538  
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  2. #107
    Senior Member User Gallery
    Join Date
    May 2003
    Location
    Madison Wisconsin
    Posts
    237

    Default Thanks

    Absolutely ingenious! This will save me a ton of time!

  3. #108
    SonK
    Guest User Gallery

    Default regarding XSI preset

    [color=Yellow][b]Forgot to mention to smooth out the seam in XSI, with your elephant/troll selected, Selection>Geometry Approximation(popup, click YES). Polygon Mesh tab> Discontinuity>100

    the default is 60 and sometimes this is good enough, but in case of the troll..it wasnt. seams to disappear.

    if you have any problems with Zmapper <-->XSI, post it up in the trouble shooting thread:

    [url="http://www.zbrushcentral.com/zbc/showthread.php?p=244613#post244613"]http://www.zbrushcentral.com/zbc/showthread.php?p=244613#post244613[/url]


    [/b][/color]

  4. #109
    Senior Member User Gallery
    Join Date
    Apr 2003
    Location
    Los Angeles, CA USA
    Age
    40
    Posts
    799

    Default

    I did see that SonK provided settings (quite generously, I might add), and thought he was asking that they be included in the official release. Which would be quite helpful to a lot of users, and is worth asking for (politely).

    I stand by that interpretation, both feet squarely on the ground (and my head in the clouds, so foot and mouth couldn't be further from one another).

    Whether I read correctly what was meant, or merely what was written, I think this was an appropriate response. But consider me taken down a peg if it makes you happy. I'm here to accomodate.
    --Aaron Levitz
    Web / FB / G+ / Twitter / YouTube / Vimeo / Indaba / HitRecord

  5. #110

    Default

    Not to worry, Aaron, I'm still laughing at you.
    ----------------------------------------------------

    Jeremy


    Visit my site: http://replicasgallery.blogspot.com

  6. #111
    Senior Member User Gallery
    Join Date
    Apr 2003
    Location
    Los Angeles, CA USA
    Age
    40
    Posts
    799

    Default

    Rock on.

    Hey, I lasted 21 months without walking into the "undo" joke. That's a pretty good record, all things considered.

    --Aaron Levitz
    Web / FB / G+ / Twitter / YouTube / Vimeo / Indaba / HitRecord

  7. #112
    Member User Gallery
    Join Date
    May 2004
    Location
    Sydney, Australia
    Age
    31
    Posts
    79

    Default

    hey CTRL-Z, couldn't resist. Glad no offence was taken.

  8. #113
    New Member User Gallery
    Join Date
    Feb 2005
    Posts
    20

    Default

    i love that tool too but is there any tutorial about using the produced normal map into 3dsmax because when i use " normal bump " in bump nothing happens and i just see the nromal map in black & white....please need a short tutorial.

    thanks again

  9. #114
    Senior Member User Gallery
    Join Date
    Dec 2003
    Location
    Los Angeles, CA USA
    Posts
    795

    Default

    EDIT

    I shoulda waited for the manual to download.... now all I can say is FREAKIN A!
    RAWK ON HARD CORE!
    ahem

    END EDIT

    Will the new arbitrary mesh feature allow one to take a scanned head (800k to 1 mil poly) and a lower ress remeshed version then generate a normal map for the lowres head from the imported head in ZMapper? Both models are obj and can be imported as ztools.

    S

  10. #115
    Senior Member User Gallery
    Join Date
    Dec 2003
    Location
    Chicago
    Posts
    5,537

    Default

    hi Scott,

    I haven't tested it but just read somewhere here where someone was complaining about a 500k limit? I think it was in the TS forum zmapper thread...haven't checked it to see if there was a reply to it tho but you might want to check that out.

  11. #116
    Senior Member
    User Gallery
    Join Date
    Jul 2003
    Location
    the netherlands
    Age
    57
    Posts
    3,541

    Default

    mac, mmmmac?

  12. #117
    Senior Member
    User Gallery
    Join Date
    Jul 2003
    Location
    the netherlands
    Age
    57
    Posts
    3,541

    Default

    Mac!!

  13. #118

    Default ZMapper Updated with Video Tutorial

    movieThumb.jpg

    Hello All-

    We have just uploaded a movie showcasing the core functionality of ZMapper!

    We look at the following items:
    • Creating a Normal Map
    • Using Configurations
    • Cavity Maps
    • Projecting Normal Maps
    • Rolling a bump map into your normal map
    You can download it here or visit the ZMapper page here.

    Enjoy!

    Ryan
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	movieThumb.jpg 
Views:	193 
Size:	4.6 KB 
ID:	23539  

  14. #119

    Default

    Killer! Thanks, bro.
    ----------------------------------------------------

    Jeremy


    Visit my site: http://replicasgallery.blogspot.com

  15. #120
    Senior Member User Gallery
    Join Date
    Feb 2005
    Age
    22
    Posts
    330

    Default

    thx alot!!
    believe it or not ! i'm soUpeMan !!

Page 8 of 15 FirstFirst ... 567891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •