A wireframe view of the Disp.Mapped model and next the same viewed at various Subdivision levels.I thonk that I've already told you guys but maybe this orc will become my first animation project.If I'll be able to solve some problem with the mouth's topology...For now look at this and tell me what do you think about it.
One of the most difficult modelling part:The damnedŖ$%& ears.They're not perfect but acceptable for now.
Here's some confrontation of my model with FastSH material and it's Skin Shader(not finished yet).Don't mind to the skin's color.It's not the final one.
For an happy ending,some other pic and some lighting test.
It's all for now.Let me know what do you think and if you have any counsils for my future animation I'd very appreciate it.