1. #31
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    I guess I used the Bas method sans PM.

    creeping-goo.jpg


    creeping-goo-steps.gif
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  2. #32
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    Good idea to use zspheres to start off. Interesting! One of the nicest lumps of creeping goo I've ever seen. Cool.

  3. #33
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    Thanks Moochie. I have a question though. In the hand you made, how did you get the wire mesh to line up so nicely with the original mesh?

    Did you eyeball it or is there a way to get zbrush to do it for you? Maybe something with multimarkers?
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  4. #34
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    That's cool, Bill. Those materials are just bubbling away on my monitor. Thumbs up.

  5. #35
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    Thanks Craig. I thought yours was great. I think not much work and it would be like some sort of cool looking baroque space station.
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  6. #36
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    bill .. yeh. Loaded the hand and got it in a position I liked. Placed a marker and saved my morph target. Used PM (single layer brush and the line tool) to make a raised grid on the hand, then created a difference object. Cleared the screen. Loaded the original hand by clicking on the marker. New layer > loaded the difference object by clicking on the marker. The two fit together perfectly. I didn't bother using MultiMarker to make the two parts editable together, as it was just a quickie. hth.

    Next challenge will be up mid-week-ish.

  7. #37
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    Got it. Thanks.
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  9. #39
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    Hey Bill. Not sure if you mean mine or yours !! I guess mine. I'm a bit of a noob to this so I wouldn't know where to start. Still....I'll have a think.

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    Hey .. nice vases aminuts! And beautifully presented, as always. You get such great shadows on your ground plane.

  11. #41
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    Thanks Moochie, if you check my gallery and following the flaming link...I posted the material and lights I use 99% of the time. And 100% of the time for a nice shadow base. And if I am looking for a nice shaded pencil...crank the rays down real real low. Enjoy!

  12. #42
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    Quote Originally Posted by Craig Ward
    Hey Bill. Not sure if you mean mine or yours !! I guess mine. I'm a bit of a noob to this so I wouldn't know where to start. Still....I'll have a think.
    Yeah man. A good background would probably be the most important thing to making it look like a space station. Because of the scale involved you probably wouldn't need to do a lot of mesh editing. Maybe some work here and there to suggest docking ports, plus some stencil work to add windows. Then some texturing to make it a bit more interesting.

    Just some thoughts.
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  13. #43
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    Hello Bill. Interesting. I'll have a look at those ideas. Thank you very much !
    I've never used the stencil before so it will give me that helpful push to figure it out.
    I shall keep thee posted................
    Last edited by Craig Ward; 12-13-05 at 10:05 AM.

  14. #44
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    Looking forward to it!
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    waves and ball.jpg

    Wheee! I'm finally starting to understand and retain a few things. This uses Bas Mazur's method, with a Terrain3d turned into a polymesh, and Deco brush plus a spotty alpha to paint bumps on before the difference mesh is created.

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