I guess I used the Bas method sans PM.
I guess I used the Bas method sans PM.
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Good idea to use zspheres to start off. Interesting! One of the nicest lumps of creeping goo I've ever seen.Cool.
Thanks Moochie. I have a question though. In the hand you made, how did you get the wire mesh to line up so nicely with the original mesh?
Did you eyeball it or is there a way to get zbrush to do it for you? Maybe something with multimarkers?
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That's cool, Bill. Those materials are just bubbling away on my monitor. Thumbs up.![]()
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Thanks Craig. I thought yours was great. I think not much work and it would be like some sort of cool looking baroque space station.
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bill .. yeh. Loaded the hand and got it in a position I liked. Placed a marker and saved my morph target. Used PM (single layer brush and the line tool) to make a raised grid on the hand, then created a difference object. Cleared the screen. Loaded the original hand by clicking on the marker. New layer > loaded the difference object by clicking on the marker. The two fit together perfectly. I didn't bother using MultiMarker to make the two parts editable together, as it was just a quickie. hth.
Next challenge will be up mid-week-ish.
Got it. Thanks.
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Hey Bill. Not sure if you mean mine or yours !! I guess mine. I'm a bit of a noob to this so I wouldn't know where to start. Still....I'll have a think.
Hey .. nice vases aminuts! And beautifully presented, as always. You get such great shadows on your ground plane.![]()
Thanks Moochie, if you check my gallery and following the flaming link...I posted the material and lights I use 99% of the time. And 100% of the time for a nice shadow base. And if I am looking for a nice shaded pencil...crank the rays down real real low. Enjoy!
Yeah man. A good background would probably be the most important thing to making it look like a space station. Because of the scale involved you probably wouldn't need to do a lot of mesh editing. Maybe some work here and there to suggest docking ports, plus some stencil work to add windows. Then some texturing to make it a bit more interesting.Originally Posted by Craig Ward
Just some thoughts.
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Hello Bill. Interesting. I'll have a look at those ideas. Thank you very much !![]()
I've never used the stencil before so it will give me that helpful push to figure it out.
I shall keep thee posted................
Last edited by Craig Ward; 12-13-05 at 10:05 AM.
Looking forward to it!
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Wheee! I'm finally starting to understand and retain a few things. This uses Bas Mazur's method, with a Terrain3d turned into a polymesh, and Deco brush plus a spotty alpha to paint bumps on before the difference mesh is created.