it looks very fine!
What's your technique? I do mostly Transform:Edit:Move.
"Talent and all that for the most part is nothing but hogwash. Any schoolboy with a little aptitude might very well draw better than I perhaps; but what he most often lacks is the tough yearning for realization, the teeth-grinding obstinacy and saying: even though I know I'm not capable of it, I'm still going to do it." -- M.C. Escher, in a letter to his son Arthur, 12 February 1955
And the epic saga continues..
It looks great, as Jaycephus said, maybe if you add some ears perhaps it won't seem like something is off. Usually ears are a good guide for the rest of the head.
Nice job! I like the way you "plastered" him running along the shape of the mouth and etc.
Great looking head, very lively and detailed! Can we see a profile too?
In addition to the ears like Gummie pointed out, I think a part of the problem lies in the temples. They may be a bit too thick, if the character does not have any hair. Right now he looks a bit as if he was wearing a swimming cap.
Wow, that's some awsome modeling!
Hey, much better! The forehead seems more defined now because of the outline of the head/temples. He looks pretty good for a bald guy.
Super! Can't wait to see the ears on this one!
Hey guys, thanks for your comments
Before I show the wire pic just like to mention that this started out as a just for kicks model. I had'nt modelled anything in two weeks and I was begining to go nuts, so I produced what you see infront of you.
For this reason the mesh is not very clean, but then again does that really matter in ZB ?
Btw its around 80 thousand polies.
Jaycephus --- "What's your technique? I do mostly Transform:Edit:Move."
Ans. I don't use anything spefic just what zb has to offer interms of model manipulation. I try to make a habbit of systamatically dividing the mesh in particular places, at particular stages of the model, instead of at random which help alot. But all in all its just hard yeka!!
This has got to be one of the most detailed, convincing, realistic looking heads I've seen here for a while. Great work! And great profile, too.
I wonder what if would look like with a Tri- or QuadShader skin material... or are you already using that? If not, you can find them in this thread.
hi Skaven252 ,
Thanks for the comments , but for me has still along way to go for complete realism
No not using the skin shader, when I get some time this week I might try it out, cheers for the head up.
All the best
This continues to become a more excellent model all the time, WHOOEEE!! how many polygons in that baby?
I appricate you staying with the progress, its always great to have comments such as your
Polies ha ....maximum control is my philosophy !!!
all the best
Good head modelling- very realistic. I'd like to see you add those ears, plus eyes and some hair (or a hat). Keep it up.