it looks very fine!
What's your technique? I do mostly Transform:Edit:Move.
Jay
"Talent and all that for the most part is nothing but hogwash. Any schoolboy with a little aptitude might very well draw better than I perhaps; but what he most often lacks is the tough yearning for realization, the teeth-grinding obstinacy and saying: even though I know I'm not capable of it, I'm still going to do it." -- M.C. Escher, in a letter to his son Arthur, 12 February 1955
http://www.ejectejecteject.com/
And the epic saga continues..
It looks great, as Jaycephus said, maybe if you add some ears perhaps it won't seem like something is off. Usually ears are a good guide for the rest of the head.
Nice job! I like the way you "plastered" him running along the shape of the mouth and etc.![]()
Great looking head, very lively and detailed! Can we see a profile too?
In addition to the ears like Gummie pointed out, I think a part of the problem lies in the temples. They may be a bit too thick, if the character does not have any hair. Right now he looks a bit as if he was wearing a swimming cap.
Wow, that's some awsome modeling!![]()
Hey, much better!The forehead seems more defined now because of the outline of the head/temples. He looks pretty good for a bald guy.
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Super! Can't wait to see the ears on this one!
Looks well done. Would like to see a mesh shot.
Hey guys, thanks for your comments
Before I show the wire pic just like to mention that this started out as a just for kicks model. I had'nt modelled anything in two weeks and I was begining to go nuts, so I produced what you see infront of you.
For this reason the mesh is not very clean, but then again does that really matter in ZB?
The wire
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Btw its around 80 thousand polies.
Jaycephus --- "What's your technique? I do mostly Transform:Edit:Move."
Ans. I don't use anything spefic just what zb has to offer interms of model manipulation. I try to make a habbit of systamatically dividing the mesh in particular places, at particular stages of the model, instead of at random which help alot. But all in all its just hard yeka!!![]()
--
cheers
Kircho
This has got to be one of the most detailed, convincing, realistic looking heads I've seen here for a while. Great work!And great profile, too.
I wonder what if would look like with a Tri- or QuadShader skin material... or are you already using that? If not, you can find them in this thread.
hi Skaven252 ,
Thanks for the comments , but for me has still along way to go for complete realism
No not using the skin shader, when I get some time this week I might try it out, cheers for the head up.
All the best
Kircho
This continues to become a more excellent model all the time, WHOOEEE!! how many polygons in that baby?![]()
David
Cheers zerobugetgamemaker,
I appricate you staying with the progress, its always great to have comments such as your
Polies ha....maximum control is my philosophy
!!!
all the best
Kircho
Good head modelling- very realistic.![]()
I'd like to see you add those ears, plus eyes and some hair (or a hat). Keep it up.
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