Not a bad technique on the eye but there is a bad repetative pattern at about 6.30 o' clock. Also the transition from iris to the white bit is too harsh. If you're going to have red veins then do not be afraid to put in a small but prominent one or two as it looks more real than an even faint sort of pattern. Also don't forget that the white part gets red when it is past a certain point.
I had a good starting point for the Iris texture once by applying the green grass texture No.25 onto a sphere with the viewer looking down the z axis.
I took some screen shots with the v repeat at 1 and the Hrepeat going from 1 to 6. I might have used a couple of vRepeats as well to use for cloning.
I made some various levels of sharpening to some of the layers and also duplicates with different contrasts.
Next I blended the various bits into one iris. Looked good after the highlights and internal reflections were drawn in.![]()


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, or GENE SIMMONS
but I think the time has come to realise I have to do one to get this model looking right. You're right about the make-up, it needs some serious spec map work so let's hope I'm up to the job!

Long Hair at Last!
