abe, we both loved that drawing! fantastic!
jeremy, glad you took my comments as constructive and hope they help. hehe selfish reasons though - i wanna play the mod!
here i go giving you more... i think you can get the polys down if you study the quake original. it's not that complex. obviously the more you embelish, the higher they'll be but still i think there's room. and even so 2980 isn't that high for doom 3 - weren't alot of the d3 models 4-5000? (detailed ones anyway)
as far as beastly, think viking that's been through hell and demonized. the original has a beard (looks like it to me anyway). you could give him that kind of look but still make him nasty. maybe that's more through texture work (skin tone, blood etc). or if the lead gives you the leeway maybe a beard with mini-horns coming out of it (nice descript abe!)? well maybe not. i don't know. you'll come up with it but stuff like that. i do think you can bulk him up more. here look at this...
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[edit... oh my! see this... http://www.zbrushcentral.com/zbc/sho...020#post242020 ]


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