1. #76
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    abe, we both loved that drawing! fantastic!

    jeremy, glad you took my comments as constructive and hope they help. hehe selfish reasons though - i wanna play the mod!

    here i go giving you more... i think you can get the polys down if you study the quake original. it's not that complex. obviously the more you embelish, the higher they'll be but still i think there's room. and even so 2980 isn't that high for doom 3 - weren't alot of the d3 models 4-5000? (detailed ones anyway)

    as far as beastly, think viking that's been through hell and demonized. the original has a beard (looks like it to me anyway). you could give him that kind of look but still make him nasty. maybe that's more through texture work (skin tone, blood etc). or if the lead gives you the leeway maybe a beard with mini-horns coming out of it (nice descript abe!)? well maybe not. i don't know. you'll come up with it but stuff like that. i do think you can bulk him up more. here look at this...

    hellknight010cc.jpg

    [edit... oh my! see this... http://www.zbrushcentral.com/zbc/sho...020#post242020 ]
    Last edited by pete330; 11-17-05 at 07:03 AM.

  2. #77
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    Replica:
    Don't be so hard on yourself, take a break and check out "H.R.GIGER's" website.
    The reason being GIGER is a less is more guy. sometimes simplicity and familiarity are quite disturbing.
    I think if you concentrate on the armour mechanics and what makes it functional (like Pete said) belts and fasteners etc. The rest is self explanatory to the viewer.

    "FRANK FRAZETTA" always modeled very used and weather beaten armour. Very little details. I found his DEATH DEALER series the most profound. Even if the figure wasn't swinging a weapon, he seemed to exude violence even from a seated position.

    Armour is something that is always such a struggle to model, but you are amazing at it. Take your time bro.

  3. #78

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    Thanks everyone for the comments. I want to take him in a different direction than where he's at, and keeping the same model locks my head into the way he is, rather than what he could be. Luckily, I saved him before I started adding any armor bits to the lowpoly, so I don't have to start from scratch.

    abe_Tamazir; Of course we liked that drawing, it was KILLER!! If I was making a boss version of him, that's what I'd hope he'd look like. I will make some changes to the design, try and make him scarier, more intimidating. I have some ideas, I just need to seperate them into clear, concise designs. And thanks a lot for the help, I knew this guy would be one of the hardest to do. The Ogre's gonna be lot's of fun after this

    Pete: Good suggestions, are good suggestions, I'd like to think that I can take crits, especially when the person giving the crits is right. As far as the polycount goes, what I'm doing is almost double what the original Doom 3 monsters were at. At least the non-boss monsters anyway, most of them were under 2000 poly's, the Vagary (Spider chick) was just under 4000 poly's, but we didn't see her that much, the Hellknight will be seen a LOT, so I gotta keep it lower than that.

    But that's just excuses. I can do much better than this, and I really think I should. I will be taking your advice, and other people's as well, and try to make something that's better looking, and lower poly. Whether I do it or not, we'll just have to see.

    Rhydian: Thanks for the comments, glad to have a Quake fan that still plays the game here. About using the model as a base, I wanna clear my head of the stuff I've done here, and come up with something that actually works. If I stick with the base, my head gets locked into it, and I end up doing the same damn things, with different detail placements. I do have ideas, and want to make him scarier.

    odhinn: That Death Dealer is one bad mama-jama! And a GREAT idea for this guy. You're right, he looks killer just standing there, but with his axe, he's even scarier. I'd love to do something like that for the hellknight, but I'm not too sure how to approach it. I suppose he doesn't have to be completely covered in armor, and can have some skin (more than just his chin and jaw) showing, and I could make it pretty gnarly looking. Ah, the ideas are starting to clarify!

    Like I said, thanks for the comments and help everyone, re-reading your posts is helping me get a clear idea of what I want. This is gonna be great even if it doesn't pan out for this guy.

    Thanks everyone! I now have IDEAS!! (trumpets blast, lions roar, and I can face another day)
    ----------------------------------------------------

    Jeremy


    Visit my site: http://replicasgallery.blogspot.com

  4. #79
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    just occured to me... why are there no stars on this thread?!

    rock on dude! as ohdinn said you're amazing at it and take your time!

  5. #80
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    hehe ! here you go, 5 stars, u'll gonna get famous )

  6. #81

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    Hell yeah! Thanks for the stars.

    I started working on the lowpoly again. I'm making proportion adjustments, (Thanks Pete) and deciding on armor elements, boot design, and what I can and can not add with normal maps only. I'm much more excited about this version than the last.

    I think a kind of mix of the Bizwarrior pic I posted, and the Death Dealer, with some of my own stuff thrown in might be cool.

    Anyway, back to work I go.
    ----------------------------------------------------

    Jeremy


    Visit my site: http://replicasgallery.blogspot.com

  7. #82
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    did a quik drawing of the hellknight i see, very crap as its a very fast drawing done in zbrush but give you an idea....hope it helps in any way
    hellknght.jpg

    have to leave sorry i cant make it look any better see u!

  8. #83
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    wow!

  9. #84

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    Quote Originally Posted by pete330
    wow!
    Um, yeah. I have to agree with Pete on this one.


    How come your "crap" drawings are always so cool, Abe? You really have a good grasp of the dark designs I'm looking to make. Do you mind if I steal an idea or 12 from that?
    ----------------------------------------------------

    Jeremy


    Visit my site: http://replicasgallery.blogspot.com

  10. #85

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    Alright, things are looking up with this guy. No pic update yet, but the ideas are coming, and the lowpoly is coming along rather well.

    I stole (more or less) the helemt design of your hellknight, Abe. He has different horns than your drawing, they're curving forward, instead of straight up. I have similar shoulder armor, but it is a bit different, the lowpoly won't allow for all those spikes, sadly.

    I also want to add some belts and things to him, maybe some medallions on his breastplate that have belts that attatch to the shoulder armor. There's still a ways to go on him, but thanks to your guys, it's coming along a LOT easier. Thanks everyone.
    ----------------------------------------------------

    Jeremy


    Visit my site: http://replicasgallery.blogspot.com

  11. #86
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    woohoo!

    and abe i have to say it again... wow!

    jer... what about blades that follow the shoulder running from front to back instead of spikes? still might be too poly heavy (12 tris per blade, 3 blades per shoulder = 72 polys). just a thought... spikes might look cooler...

  12. #87
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    tx everyone...didnt expect that you'd like it
    using Zketchpad to draw is handy (cant be arsed to oppen photoshop or scanning proper drawing) but not very handy for detail....
    Replica: of corse you can steal ideas from him! it was his purpose ...also for the horns facing forward, it was a first thought but as horns facing upward were one of the obvious part of the original ingame design i tried to stick to it...cant wait to see your model!

  13. #88
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    Hi ReplicA. Awesome stuff, quake is still one of my all time faves! It didn't seem obvious on the website and I guess I have to presume not - but will this run on the Mac version of Doom3? If so I would buy Doom3 just to play Quake updated
    Sav

  14. #89

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    I was looking at his horns last night, and deciding if I wanted them to stay pointing forward, and I'm still not sure. But it is a pretty minor detail, so for now, they'll stay. I really wanna start the high-res detailing of the armor today, but I don't wanna rush things, or I get what I had before.

    Sav; Sorry, but I have no idea wheather or not the mod will work on a Mac. I can ask, though, and I'll let you know when I find out. Oh, and thanks for the comments.
    ----------------------------------------------------

    Jeremy


    Visit my site: http://replicasgallery.blogspot.com

  15. #90
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    Take your own time rep ...I'm really loking forward to see your BEST work [yet] in this Knight...as its soo different from what you've made sofar
    EDIT:Forgot to add my ***** rating for you



    BTW,abe,you are one hell of an artist ,fantastic *crap* I must say
    ....a few questions : 1)Do you have a website ?I'd love to see more of your work
    2) Do you use your mouse..or a wacom for the sketching ?
    Last edited by sriram; 11-18-05 at 09:21 AM.

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