1. #1
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    Post Skinning For A game model

    hi everyone, I have been playing around with skinning and im wondering what it recommended for a low poly game model, unified or adaptive. thx

  2. #2
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    For game models, go with adaptive. Unified skins would have too high of a poly count.

    Remember, for adaptive skins it's also best to make sure none of your spheres intersect with each other. That way, you won't get any strange creases in your model.

    <font color="#949494" size="1"> November 19, 2002 Message edited by: WingedOne </font>
    The direction of companion mind should cooperate with rescue at lighting of a red lamp,or a buzzer. Please give me connection from a nearly extraordinary telephone.

  3. #3

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    yep , adaptive skinning absolutely
    Although I find it easier to create models with adaptive skinning by making seperate body parts and putting it back together afterwards.

  4. #4
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    thx guys, and namek how is it that your putting the pieces back together? Multimarker?

  5. #5

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    If I have to rotate the model afterwards , I use multimarkers. If not I just place them together in the scene and snapshotting every object. A lot of blurring is needed to cover up the transitions of the body parts afterwards.

    Still I think a mesh made with multimarkers will not be any good for a game model unless you can find a way to clean up the mesh in another 3d program.

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    just wanted to say WELCOME BACK!!!!!!!!!!!! Cooper is in the hooooooose! Glad to see you back seriously..sounds like you are hard at work....

  7. #7
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    lol, thx buddy. good to be back

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