1. #1

    Default Artists In Action - Kris Kosta

    ZBC1.jpg




    Kris Kosta takes up through an incredibly flexible texturing workflow and shows us a little of how he creates his stunningly realistic textures.

    Watch Kris develop his textures, present his texture library and use ZBrush's revolutionary Projection Master to quickly and accurately reproduce a human skin texture.







    The ZClassroom has a movie viewer with thumbnails beneath it. Click the right arrow by the thumbnails twice to scroll to the one for the Kris Kosta movie.
















    krisThumb.jpg







  2. #2
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    alrite! cant wait to view these thanks kris!

    anguyen

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    Thanks Ryan and thanks anguyen!

    Hahaha... what a bad english and anoying voice!!! LOL


    - Kris

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    Hey Kris -

    Can't thank you enough for these. Really great stuff and it shows off ZBrush's unique features so well!!!

    I see your head texturing thread is at 19,000 views!!! Congrats!

    Ryan

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    Thats awsome.. thanks for the sharing...

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    Great stuff, Kris! Never really thought about texturing this way (I've always hand-painted everything) but this looks like it could save tons of time, especially since you could still refine the mapped data within Photoshop now, thanks to ZAppLink). Did you actually come up with this by yourself or have you seen someone else using this technique? It's odd that I _never_ even thought about doing textures this way inside of Z, so thanks a lot, definitely very useful!

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    I second that Thomas, the use of the flat 3d plane with zero setting to import alpha 'd phototextures in projection master was a complete revelatioon to me!! And you can then move the pixels about with the 'move' tool (2.5d)_ blooming brilliant. This is a 'must see tutorial'!!

    Bless you Kris for sharing this and Pixologic for hosting!!

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    Thanks a lot guys

    Well, I never actually seen someone using this technique but maybe it's not new. I can say that I "discovered" it when I was texturing a "Zorgon" (kind of humanoid lizard) for the movie Zathura. Took me only one day and a half to paint the entire texture in a complex model using this technique and Leigh helped me with the UVs and touch-ups in photoshop. I'm glad you like it

    Kris

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    Yup, this is an excellent technique you taught us, Antropus. Thanks a lot.

    The only flaw is based on the quality of your bitmap textures, you better have some clear and detailled one to achieve a great look. But it seems pretty fast anyway !

    Bye !

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    Ryan thx a lot for sharing this with us. I dont know if you can see how easier is to understand a tutorial when it has sound in it? hehehe For me it's easier to learn with tutorials like this, which explain the actions done in it. But for real, thx a lot to both Kris Kosta and Anh Nguyen. Great artists!!! To texture using a zplain, it is a very smart way to texture. When I saw that I was like "WOW" hehehe I didn't you could do that!! hehehe
    Thx again Ryan!!

    Javi.

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    Thumbs up

    BIG THX ,
    very helpful

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    Very nice tute on workflow antropus, its always nice to watch others work.
    everyone goes about stuff so differently.
    In Search of the Perfect Z
    Master and Servant

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    Thank you Kris Kosta, beautiful technique, especially the mouth placement. Excellent tut, really clear and very enjoyable to watch and learn.
    (who could he be?).

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    very nice Kris !
    tnks
    Daniel Cavalcante

    portfolio: www.3dcm.com

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