Hi all,
after a long time with this guy, I think it’s got to the point I’m ok with it…
the model (A.K.A as Clerky) was modeled in 3dsmax, then remodeled in
maya, imported to ZBrush and detailed up to 7 million polygons altogether.
textured with Maya + Photoshop + ZBrush together.
Render in Maya with mental ray (GI & FG)
This has been a learning project, and I really think that I’ve advanced a lot.
on a personal note, I’ve stumbled onto ZBrush a year and half ago by
accident (I’m a software engineer) - Saw an award for ZBrush at Gamasutra.com downloaded it and my life changed. been studying like crazy
ever since…
ZBrush is an amazing program. truly amazing.
Hope you’ll like this guy