I want to test Zbrush in experimental conceptual architectural short project.
This is an early stage. I need to see what can be done in the way of baking this current material/grid overlay and then working that in a image program - then reapply as displacement map exactly as it was baked but with some technical impressions-
The experiment is to see if there is another way to model technical detail without the heavy intensive polygon modeling that normally takes place in your favorite modeling program of choice.
Besides, hopefully this method will be much more fun than the other methods.
The next phase is to fully develop this model in Zbrush in terms of edge loops and crips edges - This gives the form some hint of structural and spatial ideas as to how this object make be inhabitable.
I'll keep this thead updated.