Time ago I started a new personal project, a realistic digital woman (check it in my website http://www.antropus.com ).
Because she have a good topology for deformations, planned for animation, I decide to use part of the model as base for other models. This model I started on Saturday and here's where I'm right now. The model have only part of the color map painted (no wrinkles at all) and this map is used as bump map for now. In the future, I'm going to paint a different and more detailed bump map, a specular map (to break to plastic look in some areas) etc. A lot of stuff until the final thing.
I used ZBrush to turn the female model into this one and to paint the texture. The render was done in MentalRay/Maya 7, using fast skin shader. Two lights+final gather (default values for optimal render time just as preview). The render time takes from 1 minute and a half to 2 minutes in 1280x1024.
The model is based on a real person. You will recognize him only when I finish it
I hope you like it,