Been working away, trying to find a reliable way of creating ears from scratch, just in ZB, for the next Newbie Challenge. This started with just a 3x3 grid of polys in the middle of a plane (hence the flat head!). Anyway … am I close to a reasonable ear? I’m not too bothered about the tex, which I just threw together, but is the shape right? Too many bobbly bits around the antitragus?
On a related note, has anyone had problems with polys disappearing or joining unrelated polygroups when hiding parts of the mesh? Sometimes, hiding one set of polys will result in a handful of polys on the other side of the head disappearing (I’m not going anywhere near them with the selection tool). When I show the whole mesh, the wayward polys join another poly group. I’ve tried exporting the obj into UV Mapper to see if the polys have become separated but, although UV Mapper reports issues with degenerate facets, none show up when I select them. Any clues? Cheers.