1. #1
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    Default Troll_Inspiration...

    Hi all,
    i know it's not original idea, but, anyway i'll show you a progression of my models. I was inspired "cave_troll" for the broad outline only.
    The first work is in maya, for the low version and uv mapping, after i work on Zbrush for detailing.

    Cu later for an update (helmet and more if i have time to finish him)!!!

    Emmanuel

    first.jpg

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    Default the continuation..

    The continuation with a displacement test in maya and low resolution mesh for a helmet (it's in Wip).

    disp_helmet_01.jpg

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    looks good.

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    I like how he's evolving...

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    Default (re)continuation (°_°)

    Another update for helmet,
    don't pay attention at materials (it's Wip) i've used this materials only to differentiate the head and the helmet.
    What did you think about it..

    Emmanuel


    PS : This is just an exercise of modelling, no texture for this one..

    casque_02.jpg

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    cool, looks like between e.t.e and the cavern troll from the lord of the rings
    www.luisfaus.com - Email me
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    I think you could make the helmet a little bit more bigger. For me it looks that it's too tight for a crature with the head that big. Maybe big like a samurai helmet. Good modeling tho, i like the wrinkles on the creature and the texture of the helmet. OK have a good one!

    Javi.

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    Default

    DarK ZanatoS>>> Thank you for compliment.
    javierloredo>>>> Right critics on the helmet, just a question of scale i think.

    Ok, i started the teeth (it's in progress) and testing the "multimarker" for placement of objects.

    Any comments are appreciate.

    Emmanuel (°_°)
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Here we go,
    for the teeth, I chose a zsphere method, really fun and speed technics, blow, I have make a rapid test of texture.
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