Back by popular demand!
This MaterialPack contains 100 materials and an easy-view browsing ZScript that lets you see more materials at once than was possible with the original MaterialPack .
A ZBrush material is created by modifying its sub-shaders. The types of shaders that a material is composed of determine the type of material that can be created. ZBrush materials have 1 to 4 sub-shaders in various configurations, and some of the materials that are included in the MaterialPack have shader combinations that are not available in the default ZBrush material library. (For example, some materials are using double noise generators.)
The zip file contains the MaterialPack
2 plugin with all necessary files and is 3+ MB in size (due to the large number of included materials).
The MaterialPack2Data folder contains 202 (two hundred and two) files.
After extracting the zip file, the MaterialPack2.zsc and MaterialPack2Data folder should be placed in your ZStartup\ZPlugs folder.
After placing the plugin and its data folder into your ZStartup\ZPlugs folder, the plugin will be loaded automatically every time you run ZBrush. Simply click the MaterialPack2 button which will be found at the bottom of the Materials palette. Like other ZBrush interface items, you can place this button anywhere on the Shelf for even easier access.
To select a material, simply click on its thumbnail in the preview window. The new material will replace whatever material was selected at the time that you activate the plugin. If that material was already in use on the canvas, the canvas will automatically update with the new material.
To see more materials in the library, simply click the Page 1 and Page 2 buttons in the MaterialPack panel.