Marker Master simplifies the use of markers making this powerful ZBrush feature more accessible.
Easily place 3D objects relative to each other in 3D space.
Pick up and edit/transform any object after it has been dropped.
Replace any object on the canvas with another.
Edit or transform all the objects as a single group.
Auto-marking for quick assembly of complex groups.
Marker Master is ideal for those who wish to assemble separate model parts and then generate a composite mesh. For ZBrush renders, it makes repositioning of 3D components in a picture easy.
Unzip the zip file to your ZStartup\ZPlugs folder. Restart ZBrush and you will find a new button Marker Master in the MarcusTools subpalette of your ZPlugin palette. You can Ctrl+drag the button to where you want and store the setting (Ctrl+Shift+I).
Full instructions in the zip.
Many thanks to all the beta testers including aminuts, andreseloy, Bas Mazur, BazC, Buckie, Svengali and wenna.
Very special thanks to LemonNado for testing and for using his time and talent to produce this tutorial movie:
Download the Tutorial Movie (9mb size now hosted by Pixologic)
If there are any problems displaying the movie, such as poor sound quality, then you can download the codec here:
It is available for OSX, OS9 and Windows.
I hope you find Marker Master fun and useful.