1. #1
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    Default Monster WIP, now with genitals (nudity) and kung-fu grip!

    My current wip. Thought i'd get some crits or suggestions on the design. The plan is actually to turn this guy into almost a breathing skeleton, very boney and tendony.
    grabs1_web.jpg
    The skin should be almost "shrink wrapped" over the bones, with some muscle origin and insertions. exposed elbows, knees,ribs etc. Should take quite awhile lol, even in zbrush. But im all about pushing my limits. Its about 6800 polys so projected to be about a 7 million poly mesh by the end.
    grabs2_web.jpg
    Thanks for any feedback, hopefully ill update soon. Ken
    Last edited by spaz8; 08-21-05 at 08:25 PM.

  2. #2

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    well this is a great start. i like the edge flow from the head to the arms. this should be a nice project. ill be keeping my eye on this one

  3. #3
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    Hey Spaz,


    Great looking base mesh. The description sounds great I cant wait to see the progress. I like the design, especially the profile view. The hulking shoulders and the curve of the back of the head work nicely.

    Scott

  4. #4
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    Default

    This is looking great so far, you wouldn't happen to have a screenshot of the zsphere model would ya?

  5. #5
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    Default nice work

    i like the base mesh and the concept...
    I myself have been struggling to get a full figure character but i believe practive makes perfect will post more of my stuffs here...
    Keep up the good work Spaz...Cheers!

  6. #6
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    really good!!!!
    could you post also an image of the mesh without wireframe? so we can make an even better idea of the work.. i said "even better" because at the moment it's already an amazing work!!!

  7. #7
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    Cool. But for a breathing skeleton it has legs that are too firm. I think they are too straight too. Compared to the hunchback his legs might be more bended and boney.

    Joost
    Call me Joost

  8. #8
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    Default Update

    Thanks for any feedback. I've been showing ppl at work the concept sketches, and askin for input.

    The design is still very fluid, im still kinda defining the creature.The mesh has been improved i would say after getting some input from some TD's. The poly counts about 7200 and im very happy with the edgeflow. Not totally happy with the shoulders yet.

    grabs3_web.jpg
    Its crunch time at work so hopefully i'll post my first pass in zbrush soon and not have to wait till the weekend.
    grabs4_web.jpg
    Cheers, Ken
    Last edited by spaz8; 08-24-05 at 08:27 PM.

  9. #9
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    I like your mesh. Looking like it's going to be a cool character

    Yong

  10. #10
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    Hey, good work!. I have notice some fine polygon modelling on the teeth area. Did you that just in Zbrush or have you used a traditional low-polygon modeller?

    BTW: Somebody knows why sometimes my posts appear several hours after I submit them????

  11. #11
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    Great work!Have you modelled the base mesh in another software or it is all made in ZB?

    Greetings,MattHHH

  12. #12
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    Wow, It Will Be A Great Model!
    Alex Oliver

  13. #13
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    Default yeah! im finally in zbrush

    Did some final tweaks to the cage.. and started "sketching", about 30 mins worth. I love this stage where its low rez and if u squint your imagination fills in the details of what the final model could be.

    BTW modeled outside of zbrush.. one day.. one day.. ill make my cages in zbrush grabs5_web.jpg
    Last edited by spaz8; 08-26-05 at 09:50 AM.

  14. #14
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    Quote Originally Posted by spaz8
    grabs5_web.jpg
    What's this material and light ?...
    Last edited by 333666999; 08-28-05 at 05:54 PM.

  15. #15
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    wow, looking good

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