i have just recently started learning zbrush, and some thing si find helpful (if you are not already doing them) is to use the edge loop funciont on your lowest poly model to define actual loops for eyes and mouths and noses, it will make the shaping of your mesh much easier even at lower division levels, also you seem to be getting that lumpy putty look thats common in zbrush, i've found this is usualy from trying to define actual mass or large areas while it too high of a division level, any time you want to change the height of a brow or raise a cheek out, drop back down to the lowest posile level you can in order to get that shape defined,
also when at high levels your smooth brush hardly works at all on larger areas, so when smoothing out problem areas, i drop down sever div levels, and smoth the area, then step up one, smooth again, step up and smooth again, to get it all smooth
again good work, looking foreward to seeing more


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