Welcome to the release of the QuickStart: Production Series.
Today, we are releasing four guides that are designed to get production artists up and running with ZBrush as fast as possible. Each guide is designed to take an artist through a specific area of ZBrush. Building upon each other, they form the foundation of learning ZBrush for production.
ZBrush Production Basics, the first guide, goes through the core concepts of working in ZBrush: the canvas, the pixol, working modes, documents and tools.
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ZBrush Sculpting Basics, the second guide, introduces the artist to sculpting in ZBrush in the most direct way possible. Using a default Sphere3D and traditional sculpting methods artists can quickly develop highly realistic forms.
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ZBrush Sculpting Polymesh, the third guide, introduces artists to the core concepts of sculpting a polyMesh in ZBrush. Artists are introduced to Dynamic Levels of Resolution, Polygroups and selectively hiding and showing your model.
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ZBrush masks, Stencils and Projection Master, the fourth guide, walks the artist through the process of taking their model to that ZBrush level of detail that simply can not be attained any other way.
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ZBrush Texturing Basics, introduces artists to the process of texturing in ZBrush. Also check out Caroline Delen’s Artist in Action post here.
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ZBrush Material Basics, walks artists through a basic understanding of ZBrush materials.
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Thank you to everyone in the ZBrush community for your support, awesome artwork and dedication. We look forward to posting more guides in the future. Please feel free to share any work, thoughts or questions about the guides in this thread.
A special thanks to Anh Nguyen for allowing us to use his model in Sculpting Basics.
Updated 9/25/05 with two new guides: Texturing Basics and Material Basics