ZBrush 2: Pixologic Release-QuickStart: Production Series (Updated 9/25/05)
Welcome to the release of the QuickStart: Production Series.
Today, we are releasing four guides that are designed to get production artists up and running with ZBrush as fast as possible. Each guide is designed to take an artist through a specific area of ZBrush. Building upon each other, they form the foundation of learning ZBrush for production.
ZBrush Production Basics, the first guide, goes through the core concepts of working in ZBrush: the canvas, the pixol, working modes, documents and tools. Click here to download document.
ZBrush Sculpting Basics, the second guide, introduces the artist to sculpting in ZBrush in the most direct way possible. Using a default Sphere3D and traditional sculpting methods artists can quickly develop highly realistic forms.
Click here to download document.
ZBrush Sculpting Polymesh, the third guide, introduces artists to the core concepts of sculpting a polyMesh in ZBrush. Artists are introduced to Dynamic Levels of Resolution, Polygroups and selectively hiding and showing your model. Click here to download document.
Thank you to everyone in the ZBrush community for your support, awesome artwork and dedication. We look forward to posting more guides in the future. Please feel free to share any work, thoughts or questions about the guides in this thread.
A special thanks to Anh Nguyen for allowing us to use his model in Sculpting Basics.
Updated 9/25/05 with two new guides: Texturing Basics and Material Basics
one more thing...as Eddie pointed out...the icon does change over the pic so will be confusing.
great idea....gives us old timers some leather to chew til we see some of the new promised plugins eh?
oh yeah, I also wanted to say......in light of all the geez why doesn't pixologic be more hands on stuff posted lately that this is a superb idea/way of reaching out and lending a hand that is from the source rather than from the even more superb community. It is nice to see an attempt to reach out and be more proactive in the community that goes out of its way to support itself.....something Pixologic should be most proud of and I for one and glad to see the tips of the fingers reaching out to shake my hand.
Thanks to the team that helps us create our dreams.
Thank you guys for your kind words and support. Believe me when I say everything in Pixol land is working to support you guys as much as possible but I also have to say, as a member of the forum community, that the entire ZBrush community is 100% something for us all to proud of. Other software companies have even gone out of there way to praise our community which is the result of every one of our efforts. It is definitelythe most friendly place on the web for many of us and I am more than just of this proud. It is source of energy for every hour of my loooong work days.
There is much more in store to help old timers and newbies alike get more out of ZBrush but time is always the struggle. Expect more guides and more videos as we are able to get them out.
PS. Aminuts- You're a poet! When shall we see the first ZBrush poem!