I began this project with the intent of modeling a Zif figure in Zsphere preview mode. It is my intent to texture it in this manner too. The idea was to be able to create a complex figure that could then be re-posed by simply moving the zspheres around. It works to some extent but not entirely to my satisfaction. As you add more detail or begin to move the mesh around the joints it is easy to "break" the mesh when you try to re-pose it. It is my hope that Z 2.5 will overcome this with it's new "boning" feature.I have completed the first two parts in the process. After taking the shots I noticed a couple more areas that could use some more bumping so I will tweak that and then it's off to texture land.
Here's Muuger
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I have completed the first two parts in the process. After taking the shots I noticed a couple more areas that could use some more bumping so I will tweak that and then it's off to texture land.
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Oh and I used Mr. Sims wonderful alphas for both the sculpt detailing and the paintwork 