1. #1
    New Member User Gallery
    Join Date
    Jul 2005
    Location
    Madrid, Spain
    Age
    33
    Posts
    17

    Default Demon Bust for Normal Map

    EDIT: Here's a thumbnail for the latest set of pictures posted. This is so that you don't have to scroll all the way down to see if I posted any progress or not.

    Latest update: (Extract)








    Hello all! This is my first post here, and hopefully not the last!!

    I started using Zbrush a couple months ago, and I’m starting to get somewhere with it now, thanks to practice and a few tips & tricks Julio C. Espada’s taught me. (Thanks, man!)



    Anyway, this is going to be a low-poly demon bust model using a normal map taken from this high-poly version. This is a WIP model, so please feel free to critique and comment as much as you like!



    After I finish the high-poly model, (going to make the chest and neck stronger) I’ll make the low-poly version, normal-map it, and paint it. Hope I can finish it soon!!



    Please tell me what you think!





    3D_059.jpg


    Also, I just uploaded my new website, so, if you can, go check it out and tell me what you think, ok? (Doesn’t work well in Mozilla, though) You can find it here. There's lots of other stuff there, mostly game art.


    Thank you!
    Last edited by Calzoncillos; 08-02-05 at 02:09 PM.
    Pablo Hoyos Isusquiza - Character Artist

    www.spinal-art.com

  2. #2
    Senior Member User Gallery
    Join Date
    Dec 2004
    Posts
    117

    Default

    Hey man!

    This is a greeeat demon! It is looking very good You should try to paint it inside zbrush. You´ll love it for sure Hey, and you know that baking the textures on the low poly mesh works pretty good

    Just one comment, maybe if you put more details on the top of the head it will look more good with the bump map. Right now it seems a bit flat to me

    I´ll wait for the final model, you are a master with bumpmaps and textures and for sure you will make him look incredible

    See you!

  3. #3
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    USA
    Age
    35
    Posts
    5,212

    Default

    A very scary demon model. such a great piece. I love the detials you put int he mouth area..really wonderful to say the least..

    Yong

  4. #4
    Senior Member User Gallery
    Join Date
    Nov 2001
    Location
    Fresno
    Posts
    473

    Default

    Awesome! I like the peeled back lips look. Also, the horns have a nice amount of detail to them.

  5. #5
    Senior Member User Gallery
    Join Date
    Nov 2004
    Posts
    1,505

    Default

    Hey, calzoncillos (bonito nick) , your demon is outstanding, mate. Hope to see your pprogress, specially the tex

    Greets and congratulations for a well done job (wip)

    www.ilusiondigital.com
    www.invictus-designs.com


    DOWNLOAD MY ALPHA PACK:
    http://www.zbrushcentral.com/showthread.php?t=153671

  6. #6
    New Member User Gallery
    Join Date
    Jul 2005
    Location
    Madrid, Spain
    Age
    33
    Posts
    17

    Default

    Hey, thanks a lot, everyone! I'll post my progress tonight, hopefully I'll be able to finish the modelling and start trying to get MAX to import it and render the normal map. Wish me luck! (MAX is gonna suffer. Insane ammount of polys there, hehe)

    Jhotun, thanks for the suggestions. I don't wanna overdo it, but I agree, it is kinda empty. I'll see what I can do tonight. As for the textures... I'm already coming up with some ideas for the skin, but I can't see it all clearly yet. I guess I'll see how it goes as I progress with it.

    Thanks again, everyone! More tonight.


    PS: New to these forums... Are avatar pics not allowed? Why is mine not showing?
    Pablo Hoyos Isusquiza - Character Artist

    www.spinal-art.com

  7. #7
    New Member User Gallery
    Join Date
    Jul 2005
    Location
    Madrid, Spain
    Age
    33
    Posts
    17

    Default

    Hello again! Here's 2 more images. First, the "finished" high-poly model. (Keep in mind that I'm modelling a bust, not a complete body, and, since I'm gonna be normal-mapping it on a low-poly mesh, I don't need anything else)





    And this is the low-poly frame I'm gonna normal-map it onto:





    The low-poly model was done in MAX. Is it ok to post this kind of stuff in this forum? I know it's not Zbrush, but I'm a game modeller, and I use Zbrush for the high-poly models and MAX for the low-poly ones, so...

    Anyway, there's still time for little changes, so please C&C away!
    Pablo Hoyos Isusquiza - Character Artist

    www.spinal-art.com

  8. #8
    Member User Gallery
    Join Date
    Oct 2004
    Location
    30min from Chernobyl or 15 on bike
    Age
    28
    Posts
    53

    Default

    Nice modelling he looks like a very bad guy8)

  9. #9
    New Member User Gallery
    Join Date
    Jul 2005
    Location
    Madrid, Spain
    Age
    33
    Posts
    17

    Default

    Maaaaan!! I'm away for a few days, and I find my thread in page 3 or 4!! Can't lower my guard, can I?

    Anyway, thanks, sijen, he is supposed to be a very bad guy, hehe. (Well, or at least, the bust part of a very bad demon guy)

    Anyway, I started texturing him, (6-7 hours in Photoshop CS so far) and it was kinda hard at first, as I'm used to painting low-poly models for games, and painting high-poly model textures is kinda different. But I think I'm getting there after the second painting session. Actually, I'll let you decide that, hehe.

    Ok, so here are a couple images of the texturing progress. Not finished yet, so critique away, please!





    Another one:





    Thanks for watching!
    Pablo Hoyos Isusquiza - Character Artist

    www.spinal-art.com

  10. #10
    New Member User Gallery
    Join Date
    Jul 2005
    Location
    Madrid, Spain
    Age
    33
    Posts
    17

    Default

    Ok, there goes another update. Didn't change so much today. Hopefully tomorrow I'll be more productive.

    Anyway, close-up shot:



    Nevermind the seam down the forehead. Haven't gotten around fixing those yet. (And the inverted normal map on the left horn too. That would work on our engine)


    And a general pic:




    Anyway, please tell me what you think!
    Pablo Hoyos Isusquiza - Character Artist

    www.spinal-art.com

  11. #11
    Senior Member User Gallery
    Join Date
    Mar 2004
    Location
    Greece
    Age
    35
    Posts
    619

    Default

    Nice details with this head. Dont really like that thing on its head though.
    Looks very promising

  12. #12
    New Member User Gallery
    Join Date
    Jul 2005
    Location
    Madrid, Spain
    Age
    33
    Posts
    17

    Default

    Thanks, Mr micro26. What is it that you don't like on the head? The pentagram? Well, the forehead was kinda empty and detail-less before, so I felt that would look good there, and cover the space. Kinda like it, although I might try making it a bit smaller.

    I think I'll try changing the horns again. Don't really like these much.
    Pablo Hoyos Isusquiza - Character Artist

    www.spinal-art.com

  13. #13
    Senior Member
    User Gallery
    Join Date
    May 2004
    Location
    Wellington, NZ
    Age
    30
    Posts
    1,643

    Default

    really cool !!

    It reminds me of a PainKiller's monster !!
    keep it up

  14. #14
    New Member User Gallery
    Join Date
    Jul 2005
    Location
    Madrid, Spain
    Age
    33
    Posts
    17

    Default

    Thanks, drummer!

    Ok, I think I found the final horns at last!! Had a good laugh looking at the first ones when I had these. The other ones looked funny and kinda pointless. I hope you like these ones the best too:





    Other than that, I added pores and bumps. Not so happy with them, dunno how people can make them look so realistic. The ones I painted on just look weird and not realistic. I guess I should study the pores in the face a little more, as opposed to improvising them.
    I'm almost done with the texture. It's taking more than I thought. I really wanna finish it by tomorrow, so we'll see how much I can get done before then.





    And, for the first time, (didn't look so great before, hehe) here's part of the colour map. (I removed the rest as it doesn't have much detail on it yet) I forgot about the normal and specular ones, but I'll show them tomorrow.





    As always, please comment away!
    Pablo Hoyos Isusquiza - Character Artist

    www.spinal-art.com

  15. #15
    New Member User Gallery
    Join Date
    Jul 2005
    Location
    Madrid, Spain
    Age
    33
    Posts
    17

    Default

    Hello all! Here's the finished demon bust at last! The last couple of days were quite hectic, working until very late, in order to finish this by today. (I'm going on holidays tomorrow)

    Some info: Simple base mesh done in MAX 7, taken into Zbrush 2 for shaping and detailing, (~1500000 polys) then taken back into MAX, where I built a low-poly mesh (1928 polys) over it. Unwrapped it in MAX and baked the normal-map onto it, using the massive-poly mesh from Zbrush. Then it was Photoshop CS's turn, where I painted the colour map, created the specular map, (from the colour one) and modified (quite a lot) the normal map. Rendered in MAX, using the scanline rendering engine with a simple 3 lights setup. (Actually, the intense light from behind is achieved using 3 lights, not just one)

    Anyway, here are some of the final images!

    Beauty Render:



    Close-ups:




    4 views:




    Wire:




    Textures:




    You can see more images at my website: http://www.spinal-art.com.
    Hope you like it!
    Pablo Hoyos Isusquiza - Character Artist

    www.spinal-art.com

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •