* * * * FIX - PSNAP Version 1.5 - another update * * *
The PSNAP_FIX.ZIP file attached below is an updated version of 1.5 with several fixes - Thanks goes to Digits who convinced me to revisit the script once more.
It still works the same except a couple of glitches have been vanquished. As to the question about PSNAP and the Mac. I don't use a Mac myself, but I have had no Mac owner report any problems. Could someone who uses a Mac verify that? Thanks - Sven
WHAT IS PSNAP?
PSNAP is a plugin that provides a set of six buttons used to streamline and automate the saving of your Works-in-Progress.
For example: You are working on a 3dModel and you want to make sure you don’t lose time you’ve already invested in construction.
You would use two of the PSNAP buttons, MODEL which first lets you save your model under an original name, then M+ which saves incremental versions of the same model using the original name and appending sequential numbers to it.
If you press the MODEL button you could assign the name TREE to your original model. PSNAP will save it to disk as TREE001.ZTL (.ztl files are ZBRUSH model files).
From that point each time you press the M+ button, another copy of the current model is saved to disk. PSNAP automatically increments the name so that, over time, you’d save, TREE002.ZTL, TREE003,ZTL, TREE004.ZTL and so on .
You are doing two things here. First, you will have saved a bunch of versions of your model, from its earliest form, to its final result, and all the steps in between. More importantly, you won’t lose your work if something causes Zbrush to crash (not that Zbrush ever crashes…)
PSNAP provides you with the following Six-Button set (the seventh button is PSNAP help.)
IMAGE and I+ buttons save .psd or .bmp or .tif files
MODEL and M+ buttons save .ztl files
DOCUM and D+ buttons save .zbr files
Press these at anytime to create files: save a 2D version of your Canvas, save your 3D Model or save your multilayered Document with its custom materials.
TO INSTALL PSNAP:
Very simple. Download and unzip the PSNAP.ZSC file into your ZSTARTUP/ZPLUGS directory.
The next time you startup Zbrush you will find six new buttons labeled with the above names in the ZPLUGIN menu under a subgroup named Svengali.
NEW TO THIS VERSION (PSNAP 1.5):
(1.) Important note to previous users of the PSNAP utility. You must REINSTALL the PSNAP buttons which will DISAPPEAR from where you had placed them on your interface.
Why? Because the new buttons appear inside the Svengali subgroup, having been removed from the PSnap subgroup. Simply Ctrl-drag the buttons from the ZPlugin menu onto your ZB interface again and press Ctrl+Shift+I which will update your custom interface.
(2.) SubD polymesh models with multiple levels will now be saved at the FIRST level. In a model with many levels, the disk storage savings are considerable. Reloaded models will be at SubD level 1 but all of the other levels will be intact. After being saved, the total count of polygons, points and subD levels will be displayed in a popup Note. Left click the mouse button to continue.
(3.) The DOCUMENT button pair is new to this release. Some users will be happy to see this while others will never have occasion to use them. If you are one of the latter, simply leave the pair of Document buttons off your interface.
Please report any bugs or strange behavior and, PLEASE TEST FIRST by saving and reloading one or more of your non-critical models.
I would really like to acknowledge beta-testing help from: Scott Spencer, Aminuts, and especially Marcus_Civis who also suggested several worthwhile improvements in the code. Appreciated the feedback you guys!