Max -> ZB -> Max
We have a thread here at zbcentral where we discus ways to make maps in zb and get them to work proparly in max, and I made a promiss to make a videotutorial. And here it is, hope you like it and that itīs helpfull. Please give crits.
ive just downloaded your video tut but there is a problem. It doesnt seem to work on Windows media, Quicktime, Realplayer or Divx can you tell me what you created your video tut in so I can view it. Cheers
Lots of thanks for your time Numse
cant seem to get it to view either?
hey guys camtasia is a screen capture utility ..quite handy ..
it uses it own CODerDECoder (codec)
which can be downloaded from www.techsmith.com
its just a few kbs.
thanx for the vid tutorial...
I was able to follow everything correctly; however, one thing snags me..
the curve adjustments to the bump map. Is it to increase the contrast?
Numse, I just read the tut on this page.
And just was wondering if you tried using the displacement map like he/she did in this tut. (as the dispmap and bumpmap)
Just checked it out! Was exactly what I needed. Wooohooo, for the first time starting to see a bit of detail,... what a relief. Always got good displacement but that was it. Tested out around the eye here and the scar and was pretty happy,... now onto the rest. Throwing the displacement map into the bump in the sssfastskin discoloured the brow ridges (they stick out pretty far as it is) but that is prolly a question of tweaking. Also areas with few quads tend to band a bit even with blur at 0.01.
Originally Posted by ozone1979
Ozone,... thanx for the link man!
Numse thanx for the vid will check it out tommorow. Bump is definitly the way to go!
Last edited by Kanga; 12-06-05 at 06:30 PM.
Very nice tutorial! Is it posible to paint a texture with skin colours in colour in zbrush and than make a texture of it to use in max...?? (yes newbie to zbrush haha)
Fantastic tutorial. However, I noticed your model was not closed and had holes. Doesn't this cause problems with ZBrush? I also noticed that you didn't use Multi Displacement. Why didn't you use it for its 32 bit images?
And why do you use both a bump and displacement map when a high resolution displacment map does both? Is there a large performance hit?
Last edited by -Nii-; 04-05-06 at 09:15 AM.
thanks very much, numse for this tutorial. very useful.
it comes without sound, i suppose?!
Thanks all. But it was a while back i did this tut and if I would do it again I would do somethings differently. I donīt have time to explain right now, Iīm at work doing shaders for cars
downloading right now..hope this is the thing im looking for