Heres an update of the textured version, not final.
As I said, I have 2 materials, and some gelly mat for the glasses.
Unfortunatly, I can't have transparency, I cant see inside of the aircraft...
Anybody has an idea on how to get it?
![]()
Heres an update of the textured version, not final.
As I said, I have 2 materials, and some gelly mat for the glasses.
Unfortunatly, I can't have transparency, I cant see inside of the aircraft...
Anybody has an idea on how to get it?
![]()
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
Sweet!
For transparency you need to have Flatten in the Render menu off. Have your windows on a separate layer using a material with transparency then adjust the slider in the material modifiers.
so Im stuck : glasses are the same objects![]()
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
How do you mean? What you need is the interior on a separate layer from the glass. The glass can be on the same layer as the rest of the plane, as long as what you want to see through the glass is on a different layer. Any good?![]()
Not sure if this help you....
Andreseloy
Thanks a lot for your interesting script, andreseloy, its cool if I want to put inside objects.
But the problem is I would like to see the inside of the plane, in 2 sided, with the glass mouts etc...
I fear I would have to mask both parts to render it separatly...
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
Sorry...
Andreseloy
Another option would be to export the object into another program and break it up into two separate pieces and bring it back into z-brush. That could get messy it would really be best to render it in the second program once you break the model up.
Try taking it down a couple divisions take it to another program and then use a deformer map created in ZBrush to get to the same level of detail in another software package. And then use the rendering of the other package to get the transparency you want.
Or you could render it and do the work in Photoshop.
Sounds like a pain...
Good luck.![]()
The only thing unique about humans is our ability to formulate. Not simply to learn an equation but to actually examine a problem and find function when function is not readily apparent.
No, wait! So can monkeys, um... and I guess dolphins too. Possibly whales... And if whales are in the mix I guess we can toss out advanced communication. Okay, so humans aren't very unique! Crap, never mind...
Well I had to hurry to finish, because I will start another thing.
Hope you like it!
![]()
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
looks fantastic
I love the dirty finish to the pic!
Good job!![]()
The only thing unique about humans is our ability to formulate. Not simply to learn an equation but to actually examine a problem and find function when function is not readily apparent.
No, wait! So can monkeys, um... and I guess dolphins too. Possibly whales... And if whales are in the mix I guess we can toss out advanced communication. Okay, so humans aren't very unique! Crap, never mind...
really nice shot, Sebcesoir![]()
![]()
That is absolutely incredible. Very imaginative, creative, and colorful. The textures are amazing, the modeling is superb. Man, I wish I could model like that. 2 thumbs up!![]()
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Jeremy
Visit my site: http://replicasgallery.blogspot.com
Sebcesoir !!wonderful !!
you are great !! the texture is amazing as the compositing !!
it looks great !!
congrats![]()
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Including vapor trail
LemonNado